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IDG MD-11X Development

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Re: IDG MD-11X Professional Development

Postby Wecsje » Thu Oct 26, 2017 11:03 pm

They will for sure be 2048x2048. I'll get back to you on the size it is right now, and possible size after upscaling. I'll also let you know on the a330 and a320. We would like to make jpeg's out of them however, as those take up a little less space.

Regards,

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Re: IDG MD-11X Professional Development

Postby it0uchpods » Thu Oct 26, 2017 11:09 pm

@omega13a
Please stop quoting entire posts.

The model is already pretty good, so I doubt it will be remodelled.

Thank you

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Josh
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Re: IDG MD-11X Professional Development

Postby www2 » Fri Oct 27, 2017 10:12 am

Can you tell what the size is of textures for the paintkit?
I wand to see that the paintkit use an .xcf (gimp), svg(inkscape) or .kra (Krita) with 16bit/32bit color deep with an resolution of 4096x4096 or 8192x8192 as source and rescale to 2048x2048 or 1024x1024 PNG or Jpeg for use in flightgear.
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Re: IDG MD-11X Professional Development

Postby Wecsje » Fri Oct 27, 2017 10:32 am

We are currently discussing internally how we would like to do this all. I'll let you all know everything in a few hours.

Regards,

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Re: IDG MD-11X Professional Development

Postby omega13a » Sat Oct 28, 2017 8:09 pm

Wecsje wrote in Thu Oct 26, 2017 11:03 pm:We would like to make jpeg's out of them however, as those take up a little less space.


For testing, what quality of JPEGS and what compression level for the PNGs are you using for your tests? I just did my one tests using the GIMP on A320 liveries and the file sizes of the PNGS where about 1/3rd of the JPegs. In my tests, I used a compression level of 9 for the PNGs and quality of 100 for the JPegs.
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Re: IDG MD-11X Development

Postby Wecsje » Sat Oct 28, 2017 8:20 pm

I will post about this on the IDG-A33X thread, as this change will be pushed out on that aircraft first. (Remember, the IDG-MD-11X is not out yet).

Regards,

C.
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Re: IDG MD-11X Development

Postby it0uchpods » Sun Oct 29, 2017 4:33 pm

Hey Everyone!
The IDG-MD-11X and IDG-MD-10X are now available to download. See the first post.

Note: They are not yet as complex as the Airbuses, and I didn't get the manual ignition working in time, but it is 100% flyable, as long as you keep your fuel managed.


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Josh
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Re: IDG MD-11X Development

Postby omega13a » Sun Oct 29, 2017 9:11 pm

I can't find a paintkit in the MD-10.
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Re: IDG MD-11X Development

Postby Wecsje » Sun Oct 29, 2017 9:39 pm

@everyone, PLEASE do not create any liveries yet, we are still doing some upscaling tests.

Regards,

Charlie (Wecsje)
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Re: IDG MD-11X Development

Postby it0uchpods » Sun Oct 29, 2017 11:58 pm

There will be a paintkit for the MD-10 once Wecsje and I figure out the plan for liveries.

Kind Regards,
Josh
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Re: IDG MD-11X Development

Postby www2 » Mon Oct 30, 2017 12:03 am

Good work it0uchpods
The only problem that i have is the jetways.
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Re: IDG MD-11X Development

Postby it0uchpods » Mon Oct 30, 2017 12:06 am

Hey @www2
Thanks. None of the IDG line planes have jetway support yet, so I will put that on the todo list for them all. Thanks for reminding me, but don't expect it soon, I have more important things like systems to do first ;)

Enjoy and Kind Regards,
Josh
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Re: IDG MD-11X Development

Postby www2 » Mon Oct 30, 2017 12:34 am

Dont forgot cabin.
For the jetway is more like that the jetway is the problem not the plane.
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Re: IDG MD-11X Development

Postby it0uchpods » Mon Oct 30, 2017 12:41 am

I am not 3D modeller, so I personally wont be adding it. If I do, it won't be available as a view, as an IDG philosophy, this is flight simulator, not passenger simulator.

Kind Regards,
Josh
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Re: IDG MD-11X Development

Postby it0uchpods » Thu Nov 02, 2017 9:14 pm

I fixed an issue with the flight controls getting stuck 0 when the power was off, and an issue with the aileron crosswind autoland component incorrectly feeding aileron and rudders even while AP was off.

Kind Regards,
Josh
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