Thanks Lincoln!
New update, I went nuts on the autopilot logic
- AUTOFLIGHT switch refactored, operation same. A/Ps switch at each engagement, pushing AUTOFLIGHT while on A/P is on will switch to the other A/P (assuming both A/Ps are available)
- Refactored autopilot available logic, autopilots now require the correct hydraulic systems to function
- Attempting to engage A/P below 100ft AGL, or dropping below 100ft AGL on autopilot will result in a flashing red A/P OFF box and the disconnect warning will play. Yoke disconnect (SHIFT+D) will cancel this. This does not occur in GO AROUND, DUAL LAND or SINGLE LAND modes.
- If in NAV mode, this 100ft AGL limitation is 400ft AGL instead. If NAV is pushed while A/P is on below 400ft AGL, NAV will be armed and become active at 400ft AGL. If you drop below 400ft AGL with A/P on will result in a flashing red A/P OFF box and the disconnect warning will play. Yoke disconnect (SHIFT+D) will cancel this.
- If all Flight Directors and A/Ps are off, attempting to turn on any Flight Director or A/P will cause a reversion to basic modes. Heading Hold for roll, and if vertical speed in either direction is greater than 300, V/S. If vertical speed is less than 300, ALT HOLD becomes active instead.
- RETARD mode refined
- FLARE mode refined
- Fixed a problem where the speed could not be adjusted in T/O CLAMP mode, now it can be changed only if above 400ft AGL
- Pitch modes cannot be changed out of T/O CLAMP until above 400ft AGL.
- FMA now shows "TRACK" when in track mode instead of "HEADING"
- PFD heading bug now compensates and stays centered in TRACK mode to show the equivalent heading
- Flight Director on/off switches in the virtual cockpit now work
- Many bugfixes and improvements
There's still much more to add with the detail, like the automatic bank angle is wrong, and more logic with approach and such, but I'll probably do that later.
Kind Regards,
Josh