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Cap10C and Cap10B

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Cap10C and Cap10B

Postby swampthing » Fri Jul 21, 2017 1:10 am

Whenever you click the arrow to choose copilot the whole aircraft selection of both of these planes disappear.
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Re: Cap10C and Cap10B

Postby Thorsten » Fri Jul 21, 2017 5:28 am

Is this a dual-control setup? Is there a second instance of FG running and connected?
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Re: Cap10C and Cap10B

Postby Octal450 » Fri Jul 21, 2017 5:49 am

I try the B model,
In this plane there is 2 problems:

First, the Engines folder is named "Engine" so it crashes on loadup -- PLEASE FIX NAME

Second:
Image

Otherwise, he is quite nice.

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Josh
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Re: Cap10C and Cap10B

Postby Thorsten » Fri Jul 21, 2017 6:00 am

Why, it's an aerobatics trainer - surely that instrument is needed to train inverted flight!

First, the Engines folder is named "Engine" so it crashes on loadup -- PLEASE FIX NAME


Not sure where you got your version from, but the FGAddon one works fine here, I've just tested both.
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Re: Cap10C and Cap10B

Postby swampthing » Fri Jul 21, 2017 10:07 am

Haha.
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Re: Cap10C and Cap10B

Postby swampthing » Fri Jul 21, 2017 10:11 am

I had it installed by downloading trunk. I noticed the cap10's that were installable through QT launcher didnt do this so i deleted the ones from FGaddon and installed through the launcher. Now they dont disappear, I spawned up as copilot and was sitting on the runnway so i assume it will work. I haven't been able to try it with another player yet though and obviously the folder name for B will need to be fixed but that is easy enough. The author may want to look into that, it makes JSBsim angry..
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Re: Cap10C and Cap10B

Postby Thorsten » Fri Jul 21, 2017 11:00 am

To say this again - I used an FGAddon checkout from yesterday and did not see any folder problems with the aircraft.
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Re: Cap10C and Cap10B

Postby wkitty42 » Fri Jul 21, 2017 11:19 am

and just to add: FGAddon is exactly where the launcher pulls the craft from when you choose to install them... in other words, they come from the same place if you are using the default hanger...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Cap10C and Cap10B

Postby swampthing » Fri Jul 21, 2017 12:05 pm

Perhaps something was changed when i pulled from trunk. I have no explanation as to why they were different but i wouldn't lie to you. ;)
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Re: Cap10C and Cap10B

Postby Octal450 » Fri Jul 21, 2017 3:31 pm

This one was from their website.

But @Thorsten, when upside down, the pilot us also upside down :P

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Josh
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Re: Cap10C and Cap10B

Postby swampthing » Sat Jul 22, 2017 12:09 am

So I tried the Cap10 B and C that I installed from the QT launcher but is has gone from bad to worse. Now there are no engines folder for either plane. I was trying to start it and thought I had lost my mind. lol
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Re: Cap10C and Cap10B

Postby Thorsten » Sat Jul 22, 2017 5:44 am

But @Thorsten, when upside down, the pilot us also upside down


You got me there...

Now there are no engines folder for either plane.


No, there shouldn't be - the engine definitions are in Aircraft/Generic/JSBSim/Engines and have been moved there intentionally.

https://sourceforge.net/p/flightgear/fg ... b2ad1ce80/

Suggests that your setup has a problem with being up to date, not the plane.
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Re: Cap10C and Cap10B

Postby Octal450 » Sat Jul 22, 2017 2:39 pm

:D

Oh. That's odd. For me they didn't appear until I corrected the folder. (B model)

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Josh
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Re: Cap10C and Cap10B

Postby swampthing » Sun Jul 23, 2017 5:32 am

Wow. I've never seen such a thing. Wonder why mine wouldn't start....I've flown that plane many time back in the past.
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