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Improving R44 Clipper/Raven II Helicopter Project

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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby RenanMsV » Sat Oct 14, 2017 8:43 pm

Doors can now be removed for your flight.
https://github.com/FGMEMBERS/R44/commit ... 0ea2d3e740

Image

To remove a door click in the yellow rectangle.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Wed Dec 06, 2017 8:09 pm

Hello.

I am trying to implement the rain effect on the cockpit windows, I read the documentation for asl glass effects but i dont understand very well what i have to do, could some one explain to me how to implement the effect? thanks you!
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Thu Dec 07, 2017 2:56 pm

Ok, i figured out the problem was that the glass effect should be declared before of the rembrant transparent effect for some reason... so now we have the rain effect!!! :)

Image

Image


Regards!
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby AndersG » Thu Dec 07, 2017 4:17 pm

paju1986 wrote in Thu Dec 07, 2017 2:56 pm:Ok, i figured out the problem was that the glass effect should be declared before of the rembrant transparent effect for some reason... so now we have the rain effect!!! :)


Do you define two effect files for the same objects? That's not how things work - I'd guess you only get one of them (apparently the first).
Additionally, the glass effect should already include the relevant transparent effect for Rembrant use.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Thu Dec 07, 2017 5:59 pm

So now that i have the glass effect this is no longer needed?


Code: Select all
 <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <condition>
      <property>sim/rendering/rembrandt/enabled</property>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verrelampe</object-name>
    <object-name>vitreAG</object-name>
    <object-name>vitreAD</object-name>
    <object-name>vitreBG</object-name>
    <object-name>vitreBD</object-name>
    <object-name>redlight</object-name>
    <object-name>greenlight</object-name>
  </effect>
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby Thorsten » Thu Dec 07, 2017 7:38 pm

First of all, conditions don't work inside effect declarations, and second, yes, assigning the glass effect automatically registers the surface as transparent with Rembrandt.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Thu Dec 07, 2017 8:40 pm

OK, thanks you thorsten, i removed the block of rembrant on the code and it work perfectly.

By the way i uploaded new more up to date loading splash screens to work with the 2017.2 splash system.

Image

Image

Image

Image

Image

Image

Regards!
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby legoboyvdlp » Thu Dec 07, 2017 8:45 pm

They look great!
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Sun Dec 24, 2017 12:53 pm

Added dynamic rain effect, taken from fguk lama rain script. (Thanks)
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Tue Dec 26, 2017 10:29 pm

- Fixed a nasty bug that causes a exception because a nil value on helicopter-fcs.nas when toggling the clutch.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby Thorsten » Wed Dec 27, 2017 8:18 am

... and here goes the same as in another thread - it'd be nice to make this available for the 250.000 users of FG via FGAddon and not just for the select few who check third party repositories.

I know it's extra work, and there's a review process involved - but you profit massively from the rest of us going through the same procedure. Since I see splash screens posted and ALS rain mentioned - imagine for a moment you (and every user of your project) had to get the splash screen patch from James' website (and compile from scratch) and then ALS from my website, or it wouldn't all work, and you had to install packages from a dozen different placed (potentially mutually incompatible) to make it all look good.

You get this all in working condition because we all go the extra mile to submit to one central repository, talk to each other and co-ordinate efforts (and modify what we're doing if that comes out of the discussion) to get something that's not a collection of different packages.

And if you like the fact that you don't have to install a dozen different packages and patches to get what you're seein, it'd be nice from you to reply in kind. Even if it's more work.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Wed Dec 27, 2017 12:24 pm

In this case, i contacted helijah I asked him a couple of times if he could upload it to fgaddon, he answered me yes but i suppose he must be busy.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby D-ECHO » Wed Dec 27, 2017 1:49 pm

In case helijah gives his "ok" I can upload it to FGAddon if he hasn't enough time to do so.
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby paju1986 » Wed Dec 27, 2017 2:22 pm

Ok, i send him a message telling that if he is too busy you can take care of uploading it, let see if he gives the ok

thanks you!

Regards!
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Re: Improving R44 Clipper/Raven II Helicopter Project

Postby bugman » Wed Dec 27, 2017 2:23 pm

@D-Echo: Just contact him directly, via email (the address is in all his aircraft), or via PM.

Regards,
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