by abassign » Mon Jan 02, 2017 7:01 am
I've been flying for years, but I do not remember all those edges, being the glider completely made of fiberglass, all the edges, fittings and headers are well-connected. It would be nice of you I raised the amount of polygons to better represent reality. Those who flight with a glider, one of the the things that admire that type of aircraft, it is its curvatures that make it similar to a beautiful girl and not an ugly duckling.
From the performance point of view, do not worry, you can put tens of thousands of polygons without a noticeable degradation of performance, already verified this fact many times.
With blender to improve the curved surfaces uses the smoot function that seems to work wonders without increasing the number of polygons, it works very well on the tubular elements, such as bars and on the final trunk of the fuselage that is similar to a conical tube.