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More realistic Blackout/Redout

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Re: More realistic Blackout/Redout

Postby Necolatis » Sun Jan 15, 2017 5:27 am

Cool Thorsten.

Btw. the wiki has been updated with how-to for plane developers for new system: http://wiki.flightgear.org/Howto:Add_bl ... t_settings
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Re: More realistic Blackout/Redout

Postby Johan G » Sun Jan 15, 2017 8:04 pm

Necolatis wrote in Sun Jan 15, 2017 5:27 am:Btw. the wiki has been updated [...]

Great! :D

If you have not done that yet it might be a good idea to reference the paper the new system is based on in the header of a suitable file in the code. ;)
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Re: More realistic Blackout/Redout

Postby Johan G » Sun Aug 15, 2021 7:16 pm

Necolatis wrote in Sun Nov 13, 2016 10:24 am:Just in case you would want to look into it at some point, this describes simulation of tunnel vision, greyout, blackout in detail:

http://www.dtic.mil/dtic/tr/fulltext/u2/a109127.pdf

Since that document have been moved, here is a full citation:

ADA109127. Gerald J. Kron and Frank M. Cardullo, Link Div., The Singer Company, Laurence R. Young, Massachusetts Institute of Technology. Study and Design of High G Augmentation Devices for Flight Simulators (26,6 MB PDF), Final Report. December 1981. U. S. Air Force Human Resources Laboratory, Wright-Patterson Air Force Base. AFHRL-TP-80-41.
Low-level flying — It's all fun and games till someone looses an engine. (Paraphrased from a YouTube video)
Improving the Dassault Mirage F1 (Wiki, Forum, GitLab. Work in slow progress)
Some YouTube videos
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