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IDG A32X Development

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Re: IDG A32X Development

Postby Octal450 » Fri Jul 26, 2019 3:53 am

Hi,
Will get back to you soon as I can - just so you don't think we ignoring you ;)

Kind Regards,
Josh
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Re: IDG A32X Development

Postby Icarus (Greek Wings) » Wed Jul 31, 2019 8:50 pm

Hey Josh,

Who's responsible for those sounds on A320? Legoboy? You? Whoever it is, that man is a genius... Fantastic work guys! Both exterior and interior sounds from all views, APU, thrust reverser, even flaps lever... All are amazing. Really close to real ones.

Just a few suggestions:

- The interior sound in the cockpit when the engines accelerate does not sound normal to me.
- The same goes for the sound produced by both rear and front gears during touchdown.

Small imrovements on those issues would be essential.

Overall, brilliant work! :wink:
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Re: IDG A32X Development

Postby legoboyvdlp » Wed Jul 31, 2019 8:56 pm

Hi,
Could you explain more what you mean by "not normal"?
Please also mention the exact variant.
Thank you :)

The sounds are by SkyHigh Sounds from FSX. Warning sounds were generated in Audacity by myself and CaptB (e.g. the new autopilot disconnect).
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Re: IDG A32X Development

Postby Octal450 » Wed Jul 31, 2019 9:23 pm

Legoboy and SkyHigh :)

I will be adjusting the tables for the sounds shortly to tweak them, but in mean time as lego said please describe :)

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Josh
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Re: IDG A32X Development

Postby Icarus (Greek Wings) » Wed Jul 31, 2019 10:01 pm

Hi legoboy,

I'm not sure I can exlain it precisely but I'll try to do my best.

First of all, I'm talking about A320-232. I haven't checked the other variants yet. So,:

On the first case, when engines accelerate above 70-75% N1 for example, they give a strange, unrealistic sound. Like being part of an other machine and not an aircraft. This is how it feels to me. I'm sorry but I can't describe it better.

On the other case, when gears touchdown, especially the rear ones, it's like something metallic hits the ground violently, like there are no tyres. Check this out and you'll understand. The problem here is way more clear than the first one.

Note that I mean the interior sounds from cockpit. The exterior sounds are perfect, as well as the rest of the interior sounds like left front view, left aft view, right-mid view etc. Don't misunderstand it!

Edit: Guys, after some trials, I figured out that the acceleration sound is totally fine. I also compared to the real interior sound of an A320 IAE and it's ok. Thus, take into consideration only the issue regarding the touchdown sound.

Regards,
George
Last edited by Icarus (Greek Wings) on Wed Jul 31, 2019 10:25 pm, edited 1 time in total.
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Re: IDG A32X Development

Postby Octal450 » Wed Jul 31, 2019 10:25 pm

I will look thru this all tomorrow. I think there is probable has to do with the sounds setup itself not the actual sounds.

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Josh
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Re: IDG A32X Development

Postby Octal450 » Thu Aug 01, 2019 5:01 pm

Hi George,
its actually not fine at all! I went thru it - and we discovered that FSX (for some bizarre reason) uses both N1 and N2 for the sound config - so I am currently rebuilding the sound XML (IAE first than CFM) and making sure all props are mapped right. We actually should have em all on N1, not N2, so we made a fake N2 value based on N1 because like the real engine, the spool speed isn't identical.

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Josh
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Re: IDG A32X Development

Postby Octal450 » Thu Aug 01, 2019 9:16 pm

Its taking a LONG time to go through everything and match it to SASA's FSX sounds.

We are so greatful he allow us to relicense as GPL for use in our project! Now to just have finish sorting it all out..

Sorry for delays we promise it all will be fixed very soon

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Josh
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Re: IDG A32X Development

Postby Icarus (Greek Wings) » Thu Aug 01, 2019 11:50 pm

It seems that I was right at the first place! Anyways, I'm glad the problem has been identified. :)

What about the touchdown sound? Have you checked it?

P.s: Don't worry for the delays! We all know how this stuff is... We're gonna be patient. :wink:
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Re: IDG A32X Development

Postby legoboyvdlp » Fri Aug 02, 2019 8:56 am

The touchdown sound seems fine, its the same in SASA. Do you mean the nose or main gear sound?
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Re: IDG A32X Development

Postby Icarus (Greek Wings) » Fri Aug 02, 2019 10:09 am

Main gear mostly legoboy. Does it sound natural to you?

Regards,
George
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Re: IDG A32X Development

Postby Octal450 » Fri Aug 02, 2019 1:18 pm

We are looking into it.

Kind Regards,
Josh
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Re: IDG A32X Development

Postby OE-LML » Fri Aug 02, 2019 7:18 pm

Hallo!

I do apologize for my impatience, but ...
OE-LML wrote in Thu Jul 25, 2019 8:49 pm:BTW I'm struggling a bit with doing go arounds ...
At which speed should you perform the initial climb when going around? V_REF??
Because when I initiate the GA and push throttle forward to TOGA, the airspeed value in AP SPD window changes to current airspeed. So the FD makes me climb with that speed.
Another thing I spotted is, that the climb doesn't stop at the selected altitude (like it would after normal take off and departure).

... interests me greatly. :wink:

CU.

PS: I personally don't like the new sounds. To me the plane sounds annoyingly like a kettle. If you idle the engines (even during flight), they sound a bit, like they were switched off and ran out.
PPS: Some revisions ago weren't there warnings, if TA was reachend during climb and QNH wasn't set to STANDARD? Or am I just mixing things up with the 777?
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Re: IDG A32X Development

Postby merspieler » Fri Aug 02, 2019 7:56 pm

OE-LML: In the real aircraft, the speeds for GA are set in the respective MCDU PERF page which isn't implemented yet. I would assume, that this speed is close to green dot speed(best lift to drag ratio) which isn't shown as well yet.
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Re: IDG A32X Development

Postby Icarus (Greek Wings) » Fri Aug 02, 2019 8:06 pm

Hi OE-LML,

As for the sounds,

I totally respect your approach but I think it's unfair to say that the improvements that have been made on the aircraft's sounds were for nothing. Guys here have made a tremendous work to simulate A320's sounds and we have to acknowledge that the outcome is really good overall. IDG A32X sounds almost like a real A320 now, pretty realistic sounds. I do believe that the only annoying parts are those which I mentioned on my last posts. In any case, as you see, Josh reassured me that they're working on those issues. Also, idle thrust sound is acceptable for me, not bothering at all. Just my personal view! :)

Kind regards,
George
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