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IDG A32X Development

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Re: IDG A32X Development

Postby V12 » Sun Feb 03, 2019 3:46 pm

Good idea, but doesn't it kill framerate ?
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Re: IDG A32X Development

Postby legoboyvdlp » Sun Feb 03, 2019 5:14 pm

It's probably easier to just add the same .SVG to the app and read the properties from Flight gear and draw it all on the app. Reportedly the present canvas over HTTP uses another 100ms more: that is you could be seeing about 10 frames per second or so...
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Re: IDG A32X Development

Postby Octal450 » Sun Feb 03, 2019 9:05 pm

i dont know -- that would make a hell for bugfixing, have to update the app, app has to be compatibility checked with planes, etc.

Anyways, now MCDU is using props.nas system -- should help performance.

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Josh
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Re: IDG A32X Development

Postby Octal450 » Sat Feb 09, 2019 4:20 pm

Attention @everyone If you are getting the IDG Aircraft from FGMEMBERS -- I strongly suggest stopping! We will be stopping to update that fork, and things like the MCDU update will not go there. Instead get it from my hangar: http://www.github.com/it0uchpods/

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Josh
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Re: IDG A32X Development

Postby Octal450 » Sat Feb 09, 2019 7:23 pm

Weights and positions are fixed now.

Kind Regards,
Josh
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Re: IDG A32X Development

Postby J_AYYY_ » Sun Feb 10, 2019 2:04 am

My F-PLAN button shows nothing when I press on it on the MCDU
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Re: IDG A32X Development

Postby Octal450 » Sun Feb 10, 2019 2:07 am

Because the aircraft is a work in progress. I have been working on F-PLN for the last month constantly. As soon as it is ready, there will be a notice here.

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Re: IDG A32X Development

Postby merspieler » Sun Feb 10, 2019 2:40 am

J_AYY_ you can download the FMGC branch from here

Note that this is a unstable development version
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Re: IDG A32X Development

Postby Octal450 » Sun Feb 10, 2019 2:55 am

you do realize... It doesn't work at all yet unless you use the console and manually program it.

I DO NOT suggest using it unless you know what you are doing.

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Re: IDG A32X Development

Postby V12 » Sun Feb 10, 2019 12:15 pm

Stupid ask - how to create flightplan ? I know almost all in Boeing's CDU, it is complete different. I checked FSLabs A320 on YT, Airbus MCDU Emulator, but this thing is bit different. My steps :
1. FMGC, then INIT
2. Enter route for example LZIB/LOWI
3. Enter flight number, cost index, flight level
4. F-PLN with 3 rows : FPLN discontinuity, End of fplan, No alt fplan
Basic route is activated, it is clearly visible on ND. What now ? How to enter SID, STAR, via points ?
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Re: IDG A32X Development

Postby legoboyvdlp » Sun Feb 10, 2019 3:22 pm

it0uchpods wrote in Sun Feb 10, 2019 2:07 am:Because the aircraft is a work in progress. I have been working on F-PLN for the last month constantly. As soon as it is ready, there will be a notice here.

Kind Regards,
Josh


it0uchpods wrote in Sun Feb 10, 2019 2:55 am:you do realize... It doesn't work at all yet unless you use the console and manually program it.

I DO NOT suggest using it unless you know what you are doing.

Kind Regards,
Josh
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Re: IDG A32X Development

Postby Octal450 » Sun Feb 10, 2019 4:01 pm

Please read before you ask! That's a a reason why kept it in a FMGC branch and no a master. It's not fully functional yet. The back end flight plan system is mostly there, and the MCDU side is almost there, so I need to build the bridge. I've been working on that currently.

Kind Regards,
Josh
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Re: IDG A32X Development

Postby V12 » Sun Feb 10, 2019 4:11 pm

I'm sorry, I was in mistake, this is reason : The Route Manager was NEVER programmed before taking this screenshot!

it0uchpods wrote in Tue Jan 29, 2019 1:48 am:Image


Aircraft downloaded from https://github.com/it0uchpods/IDG-A32X/archive/FMGC.zip
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Re: IDG A32X Development

Postby legoboyvdlp » Sun Feb 10, 2019 6:58 pm

That was programmed using the Nasal console.
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Re: IDG A32X Development

Postby Octal450 » Sun Feb 10, 2019 8:00 pm

Yes. Using the console, if you know exactly what to do, you can program it. But I wouldn't recommend it as one wrong step could cause the flightplan system to crash.

J
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