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The big glider project

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Re: The big glider project

Postby D-ECHO » Wed Nov 15, 2017 7:39 pm

ASG29 is now in development!
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Re: The big glider project

Postby bugman » Thu Nov 16, 2017 7:16 am

Awesome progress with all the gliders! I suggest you consider taking some of this thread content and creating wiki articles for all the new aircraft:

Cheers,
Edward
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Re: The big glider project

Postby D-ECHO » Thu Nov 16, 2017 4:47 pm

Good idea! Thanks
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Re: The big glider project

Postby wlbragg » Thu Nov 16, 2017 7:30 pm

Yay, another glider to play with!
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Re: The big glider project

Postby D-ECHO » Wed Jan 29, 2020 4:02 pm

After a long of time (more than two years!) and a complete rework, here you are, the new Ka6(CR) :)
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Still work in progress, but should be working and flyable.
It's available from now on from FGAddon.

Please note, this features a new wingflex shader instead of the traditional wingflex animation (cut wing+rotate). If there is interest in this, I'd be happy to have it put into FGAddon.
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Re: The big glider project

Postby wlbragg » Wed Jan 29, 2020 7:13 pm

Way cool!

If there is interest in this, I'd be happy to have it put into FGAddon.

What do you mean?
Put what in fgaddon?
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Re: The big glider project

Postby D-ECHO » Wed Jan 29, 2020 7:16 pm

*FGData, sorry. I meant to put the shader there.
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Re: The big glider project

Postby Thorsten » Wed Jan 29, 2020 7:18 pm

We actually have a wingflex shader there, you could simply use that... :D
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Re: The big glider project

Postby D-ECHO » Wed Jan 29, 2020 7:25 pm

Oh, which one? I couldnt find it..
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Re: The big glider project

Postby Knüppelrührer » Wed Jan 29, 2020 10:26 pm

Looks very very nice! Have to try it.

Small pilots seem to have a bit of disadvantage in this plane ;-)
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Re: The big glider project

Postby Thorsten » Thu Jan 30, 2020 4:48 am

Oh, which one?


The one the dragon uses to flap wings :mrgreen:
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Re: The big glider project

Postby D-ECHO » Thu Jan 30, 2020 6:31 am

This does not work realistically for normal aircraft, but I used it as a base to modify it for the non-organic wingflex shader :D
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Re: The big glider project

Postby wlbragg » Thu Jan 30, 2020 8:36 am

Thanks @D-ECHO I'm interested in your shader to use for the DaSH. I never got around to looking at the one for the dragon.
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Re: The big glider project

Postby Thorsten » Thu Jan 30, 2020 9:19 am

This does not work realistically for normal aircraft, but I used it as a base to modify it for the non-organic wingflex shader


Only the displacement function is different, so this could easily be addressed by an option. This is much simpler than add another effect.shader which then someone needs to maintain.
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Re: The big glider project

Postby D-ECHO » Thu Jan 30, 2020 2:14 pm

Good idea @Thorsten.
I'll do this and make a merge request.

Question: as this option would be organic or not organic, should the shader be renamed to only model-ALS-wingflex?
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