Hi all,
I believe it should be a bug of FG launcher. I don't know why, but when I try from command line it works fine.
any shader , effect or something that may provide some Ambient Occlusion visual effect ? , if faking it to textures is not the best approach ?
yanes wrote in Tue Jan 24, 2017 1:14 am:Hi all ,
while improving the cockpit panels, I seem to run into a problem in texturing the main instruments panel,
for some reason the texture looks ugly and low resolution .
I increased the size of the texture to 2048 x 2048 since it's covered space in the scene is relatively large .
I tried my old trick (raise to higher PPI) , but even with 750 which is too high for a texture , it doesn't give the expected results .
you can look here :
So, how to geek
any shader , effect or something that may provide some Ambient Occlusion visual effect ? , if faking it to textures is not the best approach ?
Thanks in advance ,
Thorsten wrote in Tue Jan 24, 2017 9:33 am:You can run Rembrandt, that has ambient occlusion. Though personally I think computing something every frame that you can pre-compute once and be done with it is a waste of perfectly good GPU cycles.
Thorsten wrote in Tue Jan 24, 2017 9:33 am:Anyway, from looking at your texture, part of the problem seems to me not so much with resolution but that the content of the pixels is just a bit ugly - it doesn't look like the shadow is properly drawn, there's bright bits intruding into it, and that can't be fixed with any resolution, it just need to be drawn correctly.
Also, many high-quality aircraft these days use 4096x4096 texture sheets (possibly even several) for the cockpit, so you're not really that high in resolution.
Users browsing this forum: No registered users and 12 guests