I meant only the external "glass", not the fuselage. But It has an issue I have to figure out, so forget that for now.
As far as the fuselage lighting and reflective surfaces go.
I don't know much about how "material animation" works with the "model effects" framework, maybe someone could add some input here. But in my experience it screws up the model effects.
If you leave the material animation definition in place you get this.

If you remove it you get this.

Kansas(2-27-15)/
Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480