Honestly, I think a very few people uses Bombable nowadays.
Well, since its distinguishing feature is that it works offline, how would you possibly know?
Also, I don't see the fun at dogfighting against AI when with the damage code you have the opportunity to deal with REAL pilots to test your/his skills.
Well, I bet you everyone who has, say, a family and can't simply go online for specific events but might find the odd half-hour for FG now and then between work and family obligations might disagree with the idea that MP is THE thing to do and see the value of AI systems. Not to mention all the people with crappy internet connections. As I said, there's a large community outside of what you're doing.
Also, conceptually bombable gives you AI ground targets, which I'd consider a severe design mistake including aircraft-side.
The damage code can be fitted in ANY FG aircraft without problems, just need a few tweaks from aircraft to aircraft.
Nope, it ain't working at all for the Space Shuttle for instance because that has a more realistic damage model with non-binary failure modes and explicit simulation of malfunctioning components and failure cascades (the kind of model I much prefer over on/off for components).
Maybe you're not interested in such a topic like dogfighting or similar military stuff and you're just defending what is the "normal way" to deal with such things in FG which is Bombable.
Or maybe, if you research my post history, you'll find that I have written some rather substantial concept studies about (combat) damage modeling way before you joined the forum.
If you just want to try it, just spawn around Nevada and we'll show you who it works when dogfighting.
I don't do MP, never have, never been interested, likely never will.
But if I would spawn in Nevada, you'd never catch me anyway, since my ride goes Mach 27.