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P-51D stall and spin: make it milder at takeoff and landing  Topic is solved

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Re: P-51D stall and spin: make it milder at takeoff and land

Postby dany93 » Thu Apr 05, 2018 8:47 am

OK-F wrote in Tue Apr 03, 2018 6:45 pm:Hi Deny can we do a test. We both take P51 and lets see if I see the P 51 burning from my point of view.

Sorry for my absence of response, I currently have serious issues with the c172P float version to be coped with (in collaboration with wlbragg).
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby V12 » Thu Apr 05, 2018 1:33 pm

V12 wrote in Thu Apr 05, 2018 4:48 am:I had similar trouble with B707. When my Concorde come to the scene, all the emergency devices on the B707 has been activated. I found 1 badly transmitted MP parameter in the Concorde's model .XML file. I removed it from section <nasal><load> and all is OK, that 2 birds can coexists in the MP environment.

I will try find some solution this evening.


Checked P51 in the MP. I can't see fire and smoke :(
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 5:36 pm

Hi V12, How did you check that? Did someone else take the P51 and you checked if its burning? If you take the P51 and run MP the bird is not burning its only burning when someone else is checking your model of P51 over the MP you know.
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 5:39 pm

Anyway Richard pointed that the P51 is using newer MP protocol and that few things are the other way round than it should be.

<condition>
<not>
<property>sim/multiplay/generic/bool[25]</property>
</not>
</condition>

He wrote: "To work compatibly the logic should be the other way around; i.e. the aircraft should set bool[25] (or another bool) when on fire; as the bools default to false."
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby V12 » Thu Apr 05, 2018 6:19 pm

But there is not any code managing bool[25] in the aircraft's files. In the *-set.xml is reference on the flag engine serviceable, default set to true. But smoke and fire effects are visible only when serviceable is false.
I made simple test - on my PC run one FG MP instance with UFO and second MP instance with Mustang, made autostart and from ufo didn't see any flames or smoke.
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 7:05 pm

Ok can we try it together V12? You take P51 I take something else and then we take both P51s ok? Let me know if you have time lets say over the weekend or so thx
Last edited by OK-F on Thu Apr 05, 2018 7:33 pm, edited 1 time in total.
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby V12 » Thu Apr 05, 2018 7:31 pm

Another MP test :
External Concorde view focused on Mustang
Image

and external Mustang view focused on Concorde
Image

No smoke, no fire or other anomalies.
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 7:35 pm

Lets see I am at LKPR now with P51 come take some plane and check if you see the fire then take P51 too and see thx
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby V12 » Thu Apr 05, 2018 7:40 pm

OK
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 7:43 pm

It happened when I was at EDDF, jomo and one other pilot reported that the plane is in fire. I could also see it at Jomo videos..
Last edited by OK-F on Thu Apr 05, 2018 8:31 pm, edited 1 time in total.
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby V12 » Thu Apr 05, 2018 8:28 pm

Test screenshots :

Image

Image

Image

I don't know where is wrong. There is not any command for change bool[25] from TRUE to FALSE :(
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 8:34 pm

Thx for help V12! Anyway now it became a real mystery haha. Like I said we tried with jomo twice and the bird was burning as hell..
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 8:37 pm

Richard wrote: I've fixed it now; the launcher version will be updated in the next day or so. You can get it from FGAddon now.
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby AndersG » Thu Apr 05, 2018 8:38 pm

Perhaps older versions of the P-51D used another MP-enabled property for setting fire to itself? And that misbehaves when combined with a recent master P-51D which possibly send something else or nothing in that property?

The key point is that the issue manifested itself locally for this other pilot running (AFAICS above) an unknown version of FG and the P-51D. On her/his computer his/her local version of the P-51D will be loaded for the MP player.

[EDIT]
Saw that Jomo saw it burn too. Which version of FG and the P-51D does Jomo use?
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Re: P-51D stall and spin: make it milder at takeoff and land

Postby OK-F » Thu Apr 05, 2018 8:44 pm

The issue manifested for jomo several times that is what I can confirm for 100% I was on 2017.3.1 and he was on the same version I guess I will confirm that later. We had the same version of P51 (wiki addon)
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