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New Project Cessna 152 II

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Re: New Project Cessna 152 II

Postby wlbragg » Tue Dec 01, 2015 3:29 am

I'm going through it now. It may be some missing rgb textures. I tried to make a blend file from the ac but when I try to export it back to ac from blend it has errors. Those errors are missing rgb textures and the path to them. So I am cleaning all that up and will try to create a new ac when finished and see if that fixes it.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
Intel i5 3570K AMDRX480
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Re: New Project Cessna 152 II

Postby wlbragg » Tue Dec 01, 2015 3:38 am

Well it wasn't that, but at least that is cleaned up. I'll push the blend.

I don't have push access.
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Re: New Project Cessna 152 II

Postby gsagostinho » Tue Dec 01, 2015 10:33 am

@wlbragg thanks a lot for that. I asked Adrian to give you commit access (since I didn't created the repo, I can't do that myself).
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Re: New Project Cessna 152 II

Postby wkitty42 » Tue Dec 01, 2015 11:06 pm

@wlbragg and @gsagpstinho : i'm glad to see you guys taking an interest in this craft... both of you do fantastic work on th craft you contribute to :)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: New Project Cessna 152 II

Postby gsagostinho » Tue Dec 01, 2015 11:10 pm

@wkitty42 thank you :D
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Re: New Project Cessna 152 II

Postby gsagostinho » Wed Dec 02, 2015 1:36 am

Adding more objects to the panel:

Image
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Re: New Project Cessna 152 II

Postby MIG29pilot » Wed Dec 02, 2015 2:26 pm

Don't fall through that hole now :? :wink:
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Re: New Project Cessna 152 II

Postby awall86 » Thu Dec 03, 2015 7:50 pm

I apologize for my absence. I was traveling for work all week. @wlbragg you have complete access to Github repository. I have added as a collaborator. Please tell me if everything is correct.

I have no experience in collaborative projects. I've always worked alone. I'll have to get used to working together. :D

@gsagpstinho thank you, for all the work that you are doing.

I try to work on the plane this weekend.

Thank you very much, for your help, and your hard work in the project.
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Re: New Project Cessna 152 II

Postby gsagostinho » Thu Dec 03, 2015 7:58 pm

awall86 wrote in Thu Dec 03, 2015 7:50 pm:I apologize for my absence. I was traveling for work all week.

There is no need to apologize for anything. This is the beauty of working as a team: even if you are away, other people can continue with the project. Git is fantastic for this kind of thing :)

@wlbragg you have complete access to Github repository. I have added as a collaborator. Please tell me if everything is correct.

Thanks for adding him, I've been working with wlbragg for a long time on the c172p and I only have good things to say about him.

I have no experience in collaborative projects. I've always worked alone. I'll have to get used to working together. :D

No worries. Drop me an e-mail or PM any time you run into troubles or have any questions about the repository or the workflow.

@gsagpstinho thank you, for all the work that you are doing.

Absolutely my pleasure!
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Re: New Project Cessna 152 II

Postby D-ECHO » Mon Jan 11, 2016 4:58 pm

Hi everyone,
here is a small fix for the "model rotating around the nose", should go into -set.xml
Code: Select all

  <view n="1">
    <config>
      <target-z-offset-m archive="y" type="double"> 2 </target-z-offset-m>
    </config>
  </view>

  <view n="2">
    <config>
      <target-z-offset-m archive="y" type="double"> 2 </target-z-offset-m>
    </config>
  </view>

  <view n="3">
    <config>
      <target-z-offset-m archive="y" type="double"> 2 </target-z-offset-m>
    </config>
  </view>

  <view n="4">
    <config>
      <target-z-offset-m archive="y" type="double"> 2 </target-z-offset-m>
    </config>
  </view>

  <view n="5">
    <config>
      <target-z-offset-m archive="y" type="double"> 2 </target-z-offset-m>
    </config>
  </view>

  <view n="6">
    <config>
      <target-z-offset-m archive="y" type="double"> 2 </target-z-offset-m>
    </config>
  </view>

Regards
PS: The c152 was the first small aircraft I flew with, so, gilberto, awall86, wlbragg and whoever worked on this project: THANKS
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Re: New Project Cessna 152 II

Postby Eskimo » Sun Mar 27, 2016 7:51 am

I tried to install the Cessna 152 but unfortunately only see a very simple model airplane on the runway:-(
I just downloaded the zip file c152-master from git and extracted it to my Aircrafts folder. I can see the Cessna 152 in the launcher, but as sad, onle the model airplane is seen in FG.
Any hints what I am doing wrong?

Best regards Eskimo
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Re: New Project Cessna 152 II

Postby wkitty42 » Sun Mar 27, 2016 4:57 pm

did you remove "-master" from the directory name after you extracted the craft?

what link did you use to get that craft from? i don't see it in fgaddon so assume that it is from another hanger and possibly still in development...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: New Project Cessna 152 II

Postby jaxsin » Mon Mar 28, 2016 2:15 am

wkitty42 wrote in Sun Mar 27, 2016 4:57 pm:did you remove "-master" from the directory name after you extracted the craft?

what link did you use to get that craft from? i don't see it in fgaddon so assume that it is from another hanger and possibly still in development...


the name of the folder should be the same as the name of the <aircraft>-set.xml file minus the -set.xml part. Goes for all aircraft afaik. Just to be clear :D
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Re: New Project Cessna 152 II

Postby tikibar » Mon Mar 28, 2016 2:29 am

That's not necessarily true. As an example, the 757-200 directory has 5 separate -set.xml files in it, none of which are called 757-200-set.xml.
Boeing 747-8 (rename folder to 747-8i)
Boeing 757-200/300 (rename folder to 757-200)
Boeing 767-300/ER (rename folder to 767-300)
McDonnell Douglas MD-11 (rename folder to MD-11)
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Re: New Project Cessna 152 II

Postby rominet » Mon Mar 28, 2016 7:54 am

When one has an <aircraft>-set.xml file in an aircraft folder: <aircraft> is what should be passed to fgfs as value for the --aircraft option in order to use this aircraft. This is how FG can differentiate between several variants in the same aircraft directory. For examples of this, you can look at the 777 or 757, as tikibar mentioned.

As for the name to give to the aircraft folder, my way of finding it, in the absence of any indication from the aircraft developer, would be to look at the XML files comprising the aircraft for paths of the form 'Aircraft/<folder>/...'. For instance, running 'grep -r 'Aircraft/' .' in the Aircraft/757-200 folder of FGAddon showns many paths of this form, all falling into one of these 3 classes:
  • Aircraft/Generic/...
  • Aircraft/Instruments-3d/...
  • Aircraft/757-200/...
which means 757-200 is the correct name for the aircraft folder in this case. For instance, Aircraft/757-200/757-main.xml contains
Code: Select all
<splash-texture>Aircraft/757-200/splash.png</splash-texture>

and
Code: Select all
<path>Aircraft/757-200/757-sound.xml</path>

among many others.

Now, it is also possible in theory to have aircraft-relative paths (not containing the 'Aircraft/<folder>/' portion). However, the problem at hand shouldn't exist with such paths (this is the whole point), and it seems these are not MP-compatible, so let's hope there are not too many of them.
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