Hooray wrote in Sun Nov 01, 2015 12:34 am:lo siento, pero no puedo comprender mucho ...
vitos wrote in Sun Nov 01, 2015 12:10 am:Yeah, I could. But not with people as You.
That midlevels would not do in most of cases. Most of instruments is individual and have onwn special advantages and limitations.
To me point of sureness was then I recognized that there will not be any more or less real Moon at FG. Somehow it said that it will not add new levels but new and new midones instead.
Another one self-advertiser.
That's why I was strictly against nasal EarthView - it's first steps to say what real Moon landings was faked really. Your "space Earth" is already fake. Real FG Earth is what seen without EarthView plugin on, as real FG shadows is what seen without Rembrand project on, and so on.
Model of equal of level celestial bodies can be implemented in really equal human relations only.
And actually it's the key for all I made and said here.
var searchCmd_default = func {
# TODO: this would be a good candidate for splitting across frames
printlog(_MP_dbg_lvl, "Doing query: "~name);
if (me.map.getRange() == nil) return;
var result = [];
var models = 0;
# AI and Multiplayer traffic
foreach (var t; model_root.getChildren()) {
if (!t.getValue("valid")) continue;
var t_id = t.getNode("id");
if (t_id == nil or t_id.getValue() == -1) continue;
models += 1;
var (lat,lon) = (t.getValue("position/latitude-deg"),
t.getValue("position/longitude-deg"));
if (lat == nil or lon == nil) {
printlog("alert", "lat/lon was nil for AI node "~t.getPath());
continue;
}
if (me.map.controller.in_range(lat, lon))
append(result, TrafficModel.new(t, nil, me.layer));
}
#print("Found "~size(result)~" TrafficModel's in range out of "~models~" total.");
return result;
};
vitos wrote in Sun Nov 01, 2015 10:06 am:Hooray: I can make everything I need, and already made that. It was question of documentation level. I asked You to find example code of adding in some list at runtime, removing from it, and getting number of elements of it. What You provided here is other thing.
I do say about my work at my thread.
Fake is thing what was made instead of making more real one which was possible to make.
If You do nasal rendering, nasal position accounting and so on instead - it's fake.
Are You trying to convince me to something? It's not about me.
I do know perfectly how FG works - quite old engine and tons of resource waste patches above it.
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