Vitos, I'm at a loss why you are here at all.
It seems fairly clear that you'd like to have recognition for your work. Except, by now you're at the stage where you feel you must rub it in everyone's face that your models are so great that really nobody can measure up and that the FG community is too stupid to recognize that.
Except they really aren't the breakthrough transformative input to FG - they're nice, detailed models - no more, no less.
See, there are people who have actually transformed FG. Andy Ross introduced Nasal to it - think of how that changed the game for everyone, how suddenly much richer interactions became possible, from interactive AI scenarios to adaptive menus to custom-scripted systems.
Mathias Froehlich and Tim Moore moved FG to OSG, giving us the effect and shader framework - suddenly opening up the door to create compelling visuals all over the place, making it literally look different for both developers and users all over the place.
You have created three models. You have figured out a way to use Nasal to compute limit checks, but people have done it before and afterwards without ever using your particular implementation. You have figured out how to use JSBSim to do rocket stages, but it's just an 'if'-statement. I didn't even need to look into Vostok to see how to do it for the Shuttle, just the JSBSim manual was enough. You haven't actually done anything of lasting impact for FG - you haven't even created the models everyone wants to aspire to, the models from which everyone copies the effects or systems because he wants to reach the same level of quality.
It's not just me - you don't see many screenshots of your planes around. You don't see other people recommending to look into the systems you have created to see how it should be done. It's the Seattle 777, the new C-172p, the F-14b and the 707 people point to these days.
Maybe everyone else is stupid and you're the only one who understands how good your work is. Or maybe there are other reasons. Maybe it's that you really don't understand rendering, whereas I do to some degree, and maybe you just get some things wrong. Maybe you just don't understand Nasal design as well as Hooray does and get things wrong there as well. Your lone wolf mode, combined with your inability to listen to others in their area of expertise, means that you don't produce anything I'd recommend to others - it works, but it doesn't generalize. And thus it affects FG only marginally.
Now you choose to insult people. You taunt them that they can't fly your plane (as if that'd be an achievement if you don't provide a documentation). Do you really think that will get you the recognition for your work?
If someone needs part of what I am made, that someone comes to me.
I think that's just what galls you most - really nobody seems to need anything of what you made.
When I started out with the Shuttle, I didn't even consider whether I should ask you to team up with me for spaceflight. Why? Because you have made it abundantly clear that you won't listen to anything I say - no matter how well I understand something, and no matter how much it's clear that what you say is not based on knowledge of FG internal.
You could contribute much to FG, and you sure would be respected for these contributions. But you'd have to listen to people now and then when they know better. As Hooray said, you'd need to understand how to collaborate.
Anyway - here's my invitation to end pointless discussions: Stop talking down on other people's work, present your own and be happy with it - and you'll get to enjoy people liking your screenshots. Bad mouthing the rest of the project won't get you what you want.