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Cessna 172P detailed (was "Cockpit textures for the c172p")

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby gsagostinho » Wed Apr 25, 2018 1:08 pm

Thanks guys :)
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby gsagostinho » Tue May 08, 2018 3:07 pm

Hi all, we are currently working on a major overhaul of the interior of this aircraft. In particular, we are reshaping the cockpit and the results will look much more realistic. Stay in tune, we will announce it here when the work is done :)
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby Catalanoic » Tue May 08, 2018 9:30 pm

Thanks for sharing updates here
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Tue Jun 05, 2018 5:30 am

Look what's potentially coming in the next release and this is only the night time view!

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby legoboyvdlp » Tue Jun 05, 2018 9:31 am

Absolutely stunning work, thank you very much for it, makes night flights more interesting! :)
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Fri Jun 22, 2018 10:05 am

More eye candy!

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Sat Jun 30, 2018 5:16 pm

The first wave of interior updates is now available and has been merged into the master branch of the development repository.

Feedback, comment and concerns are welcome!
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby GabrielYV » Mon Jul 02, 2018 7:09 pm

Hello, I activate all the lights inside my cockpit, but the lighting disappeared in almost all the instruments, only some have night lighting, the others do not work, I have the renderings activated but it does not work, I have the last update that is in the repository. If I need to activate something else for this to work, please tell me.
Regards, Gabriel Hernandez(YV3399)

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wkitty42 » Mon Jul 02, 2018 8:17 pm

did you make sure both light knobs are turned up? there's two knobs... and inner one and an outer one... one does the radio lights and the other does the instruments...

i find that i have to move off the knobs and let the hint go away before going back to the other knob and turning it... you can see the difference between them because your mouse pointer will be two arrows pointing up and down on one knob but they'll be pointing left and right on the other knob...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby gsagostinho » Mon Jul 02, 2018 8:41 pm

wkitty42 is right, the single knob actually controls two functions with its inner and outer twisting bits: PANEL LT will control the 'post light' (the lighting of all gauges) as well as the intensity of the red flood light. RADIO LT controls the intensity of the radio stack as well as two single instruments, the oil temp and pressure and the tachometer. This is how the light of a real life model P behaves.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby GabrielYV » Mon Jul 02, 2018 9:06 pm

both knobs are activated, in the photo shows a message saying that the light of the instruments is 100%, the light knob for radio is also activated 100%. When I turn on the instrument light knob, only some needles of different instruments light up, but they are not activated completely
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby gsagostinho » Mon Jul 02, 2018 9:09 pm

Do you have all shaders on the max in your rendering settings?
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby legoboyvdlp » Mon Jul 02, 2018 9:13 pm

The procedure to have maximum lighting is to:

- Turn Dome Light on, check intensity 100%
- Turn flood light switch on overhead to BOTH position
- Set PANEL knob to full to get red floodlight and instrument lighting
- Set RADIO knob to full to get integral lighting and radio panel knobs.

Model shader should be enough... As far as I know the lightmaps do not require ALS although the procedural lights definitely do.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby gsagostinho » Mon Jul 02, 2018 9:27 pm

@legoboyvdlp He has PANEL LT set to 100% and given that the flood switch is either POST, FLOOD or BOTH he should have at least the red flood or the instrument post lights or both, but his screenshots show neither. Something is definitely wrong.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Mon Jul 02, 2018 11:59 pm

@GabrielYV what graphic card are you using? Have you used any other aircraft that contain light maps successfully, ie: Shuttle maybe?
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