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Cessna 172P detailed (was "Cockpit textures for the c172p")

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Sun Sep 11, 2016 3:59 am

A new carburetor icing and heat system has been merged into master. Thanks to gilbertohasnofb, dany93 and onox.

Icing has to be enabled via the aircraft dialog.

The team is looking for bugs/comments.

Thank you!
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby D-ABBA » Wed Sep 21, 2016 6:49 pm

Hi Gilberto,

following warning I received after start fgrun 2016.3.1 (aktivated --console):
Warning: Material::setShininess() of 200 is above permitted maximum, clamping to 128.
PNG lib warning : iCCP: known incorrect sRGB profile
PNG lib warning : iCCP: known incorrect sRGB profile

Useful for you ???

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wkitty42 » Wed Sep 21, 2016 7:04 pm

D-ABBA wrote in Wed Sep 21, 2016 6:49 pm:PNG lib warning : iCCP: known incorrect sRGB profile
PNG lib warning : iCCP: known incorrect sRGB profile

this comes from the PNG library on your system... it is actually harmless...
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Thu Sep 29, 2016 12:26 am

Upcoming addition to the c172p, thanks Thorsten!

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Fri Feb 17, 2017 4:44 am

Hi all,

A quick note to let you all know of the latest upgrades, enhancements and fixes the dev team has accomplished for the 2017.1 release. As always, testing and feedback is greatly appreciated.

    * Control surfaces can be checked for free movement during preflight inspection
    * The opening of the baggage dialog was delayed as to wait for the animation of the baggage door
    * Cleaning up the Aircraft Options dialog
    * Improvements to the Ground Equipment dialog
    * Callsigns of new users are automatically randomized to avoid them blocking other new users on multiplayer
    * New About This Aircraft dialog, with information about the project as well as relevant links
    * The pilot's yoke can now be locked with a control lock (lock can be found in the bag on the left of the pilot's seat)
    * Fix bug with ADF timer in the radio stack
    * Added view for IFR training
    * Improvements to the carburetor system (icing, carb heat)
    * Improvements to the engine coughs (due to fuel contamination or carb ice)
    * Lowered limit of critical oil level according to Lycoming's manual
    * Critical oil will not cause the engine to cough, it will simply quit when oil reaches the critical value of 2 quarts
    * Improved fuel contamination system (fixed some bugs)
    * More realistic bush wheels and tires
    * Fuselage shows fresnel effect

Carburetor icing system details -
    * adjusted ice accumulation rate in icing conditions
    * no ice accumulation when the engine is not running
    * adjusted effectiveness of carburetor heat, which now is related to the engine exhaust temperature
    * engine temperature affects ice formation (the warmer the engine, the lower the icing rate)
    * the engine now coughs when the ice is melting, and the amount of coughing is proportional to the quantity of ice (i.e. severe icing accumulation == severe coughing)
    * leaning when engine is coughing due to ice melting can help with coughing
    * coughing can also happened due to fuel contamination with water, and the coughing interval is also proportional to the quantity of water
    * lowered limit of critical oil level (when engine will quit) to below 2 quarts, according to Lycoming's manual
    * critical oil will not cause the engine to cough, it will simply stop
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby brozma » Mon Mar 20, 2017 5:08 pm

Maybe I sound stupid, but how can I enable fuel contamination and oil management system? When I look at Aircraft options. I can't see options for enabling them! For Flightgear version look below my avatar.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Mon Mar 20, 2017 6:04 pm

how can I enable fuel contamination and oil management system? When I look at Aircraft options. I can't see options for enabling them!

I really don't know the specific version that those features were implemented.
If you don't have a menu choice in "Aircraft options" something to the effect "Complex engine procedures and failures" then you probably don't have a new enough version.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby brozma » Mon Mar 20, 2017 8:07 pm

wlbragg wrote in Mon Mar 20, 2017 6:04 pm:
how can I enable fuel contamination and
I really don't know the specific version that those features were implemented.
If you don't have a menu choice in "Aircraft options" something to the effect "Complex engine procedures and failures" then you probably don't have a new enough version.


"Complex engine procedures and failures" So there it was hidden! :D
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby Kristogratia » Fri Jul 07, 2017 5:16 am

Hi everyone. Is there any option to have G1000 instrument?
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby Parnikkapore » Fri Jul 07, 2017 9:30 am

Not yet. Since it's so common nowadays, the core devs are discussing on implementing one. Maybe you can help...
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Wed Aug 09, 2017 4:50 pm

Hi everyone!

As usual, like every other area of the FlightGear project, the people involved with the most recent work and upkeep of the c172p all have day jobs and real life time constraints. Not only that, but like many of us, we have other pet projects we are into that consume much of our free time.

The c172p considered being the flagship of FlightGear is in need of maintenance, repairs and upgrades.

We are looking for continuing support from the FlightGear community to help take care of many specific issues

We also have a great desire to completely re-(model) the entire interior and exterior mesh and bring it up to the standards that should be expected of the FlightGear flagship.

So if your bored and looking for a project or want to learn something new, please help us by simply diving in. There is so much more that could be accomplished.

Thank you for considering the c172p as a possible "next project" to put some time into. Your contributions would be greatly appreciated by all!
The c172p team!
Last edited by wlbragg on Wed Aug 09, 2017 5:08 pm, edited 1 time in total.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby dany93 » Wed Aug 09, 2017 5:00 pm

wlbragg wrote in Wed Aug 09, 2017 4:50 pm: to help take care of many specific issues

The link doesn't work.
I guess you are meaning this one?
Last edited by dany93 on Wed Aug 09, 2017 5:07 pm, edited 1 time in total.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby chris_blues » Wed Aug 09, 2017 5:05 pm

Don't hesitate to let me know if I'm incorrect or just annoying! As long as you do it gently! :)
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Wed Aug 09, 2017 5:09 pm

Thanks!
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby FlugHund » Tue Sep 19, 2017 7:50 pm

Oy! 'sup with dual-control? Shall I remove that as a feature from the wiki page?
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