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Cessna 172P detailed (was "Cockpit textures for the c172p")

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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Sat May 21, 2016 7:53 am

@Thorsten, thanks for the heads up.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Mon May 23, 2016 12:48 am

Thorsten wrote in Sat May 21, 2016 6:39 am:Beware of implementing spray as non-emissive particle system. You will see this the wrong color in low light. It's much better to make it emissive, )

Does anyone now how to use the emissive=true flag in the particle system. I have nothing to go by. I don't have a clue as to the syntax to use.
Using true in the tag breaks it.
All the docs say is
<emissive>bool</emissive> = self-explanatory

I wish that were true.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby Thorsten » Mon May 23, 2016 5:52 am

That's the Shuttle's SRB flames generated with an emissive particle sys:

Code: Select all
<PropertyList>

<particlesystem>
    <!-- <type>trail</type>-->
    <name>SRB_fire1</name>
    <texture>annulus.png</texture>
    <emissive>true</emissive>
    <lighting>false</lighting>
                   <x-m>0.0</x-m>
         <y-m>0.0</y-m>
         <z-m>0.0</z-m>
         <roll-deg>0.0</roll-deg>
         <pitch-deg>90.0</pitch-deg>
         <heading-deg>0.0</heading-deg>
(...)

worked okay last time I checked, the problem must be elsewhere.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Mon May 23, 2016 5:57 pm

We figured it out, thanks.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby Pitchfire » Sat May 28, 2016 11:06 pm

Maybe not the place to ask, but I am having trouble with this model showing the floats or tire options. The model moves (height changes) when selected, but they are not visible. I can land on water with the floats, but I cannot see them.

Also I am curious if the control mapping is different than the older 172p because my Saitek x52 controls work for everything but the joystick config will not recognize my flap switches with this model (will with the other models though). Not sure how to get this model to see my lower switches in the joystick config.

Thanks for the great model and feel free to move this if inappropriate here.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Sun May 29, 2016 4:18 am

but I am having trouble with this model showing the floats or tire options.

@Pitchfire can you give us some information about your system and what version of FlightGear and aircraft your using (if you know)? What you are describing is not a common occurrence with this aircraft, so it is most likely not the aircraft but maybe something to do with your setup or configuration.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby Pitchfire » Sun May 29, 2016 5:34 am

Thanks, I figured it out, I think. I had added my Flightgear 3.4.0 aircraft to the Flightgear 2016.2.1 menu so it showed like 5 versions of the c172p (3d,2d,IFR and canvas or some such). Once I unlinked the 3.4.0 aircraft the floats showed up. Both aircraft had the same name but different locations (c172p-set.xml). I haven't checked the flaps but I can work that out if need be.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby mifi » Mon May 30, 2016 4:06 pm

I noticed the airspeed indicator in the C172 detailed does not work in the version of flightgear I compiled today. The C172 detailed was installed via the new launcher.
The indicated airspeed stays firmly at zero, even when flying.

Flightgear version shows 2016.3.0.
Is it just me?

m
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Mon May 30, 2016 5:09 pm

No, your right, looks like a bug got stuck in it! I'll report it on the dev site and we will get it fixed. Thanks for letting us know!
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby mifi » Mon May 30, 2016 5:27 pm

Thanks!
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby ludomotico » Mon May 30, 2016 5:31 pm

Image

Have you checked this on the pitot tube, below the port wing?
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Mon May 30, 2016 5:44 pm

@ludomotico it appears to be a "serviceable" property that is no longer being used but was set to false. Removing the cover will not fix this. But that would be a good idea anyway :lol:
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby mifi » Wed Jun 01, 2016 12:09 pm

As the matter of fact, it is the first thing I checked and rechecked ludomotico. The pitot tube suggests it is clickable, albeit not covered by anything, but nothing happens when I do.
Thanks for doubting me. I am more often wrong than right, so you had every right to... ;-)
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby mifi » Wed Jun 01, 2016 12:14 pm

As wibragg stated: Workaround: set /instrumentation/airspeed-indicator/serviceable to true.
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Re: Cessna 172P detailed (was "Cockpit textures for the c172

Postby wlbragg » Wed Jun 01, 2016 6:28 pm

mifi wrote in Wed Jun 01, 2016 12:14 pm:Workaround: set /instrumentation/airspeed-indicator/serviceable to true.

That will get you going immediately. Or if you exit the sim the correct way by closing out of it the saved state for that property will be removed and it will automatically default to true from then on.
There is a more robust and permanent fix being considered on the dev site.

This bug should only pop up when upgrading from 2016.1 to 2016.2.
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