See our wiki page for more information on this aircraft.
Git repository: https://github.com/Juanvvc/c172p-detailed
You need current FG 3.5 or higher along with FGDATA 3.5 or higher. The aircraft for the above setup is c172p-detailed zip (master) from the master branch.
If you have FG 3.2 to 3.4 you can test c172p-detailed zip (regression-to-3.2) from the regression-to-3.2 branch.
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Original post:
Hello all,
First of all, this is my first post here, so I hop I am writing in the correct subforum (please feel free to correct me if anything wrong is being done).
My question is about the cockpit textures for the Cessna 172P. The default cockpit lacks a lot of texturization, and I found a 5 years old thread ( viewtopic.php?f=14&t=10187&start=15 ) in which an user created and shared an amazing new version of the cockpit: http://img836.imageshack.us/img836/7272/test1722.png
Link for files: http://www.grafikavirtual.com/fgfs/?sec=aviones.php
My question is: why hasn't these textures been incorporated in the default c172p? They are clearly superior to the default cockpit and create a much deeper sense of imersion. Was this overlooked or is there any other reason for not making these the default textures?
Best,
Gilberto Agostinho