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787-9 Project

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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 7:13 pm

Hah, very good, MSA :) I'll give it a go now. I take it a new separate aircraft would be okay?
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:23 pm

'Accepted?'
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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 7:25 pm

Good, thanks :)
I've got most '787-8's changed to '787-9'; need to test if it loads; then I need to make the necessary FDM changes.
Best,
Jonathan
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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 7:26 pm

Code: Select all
osgDB ac3d reader: could not find texture "/Users/Aiden/Desktop/Pilone_B.jpg"

osgDB ac3d reader: could not find texture "Pilone_B.jpg"

osgDB ac3d reader: could not find texture "/Users/Aiden/Desktop/Pilone_B.jpg"

osgDB ac3d reader: could not find texture "Pilone_B.jpg"

Could someone send me this texture, if possible? Thanks..

Bugs found:
    black windscreen
    flight deck needs moved forward
    chocks wrong place
    plane needs re-uvmapped; all liveries will not work anymore
    wheels buried in ground
    gear view broken

Quite a list, eh?
Last edited by legoboyvdlp on Mon Jan 11, 2016 7:29 pm, edited 1 time in total.
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:27 pm

Ok.

Note - I haven't UVMapped this plane. I don't know how.

Hey, forget about that texture - it's something I forgot to delete. :P
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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 7:30 pm

Okay, then I will just see what can be done about UV Mapping. Never tried before.
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:31 pm

:P Don't try and stretch out the existing paint kit - make a new one.
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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 7:32 pm

Yep, I'll be doing totally new paintkit / liveries need redone. Thanks for the model!
Unfortunately, wing flex is broken.
So are the nav lights; they just float up and down when you exert G-force on the aircraft.

Engine fans don't turn when you start the engines.
2D shadow funny.
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:33 pm

:(
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:36 pm

It makes sense - Old animations for an old model but the old model is replace by a new one = animations saying 'Hey...what!?'

Wing flex requires a redo...
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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 7:44 pm

Exactly! Need to figure out what all the objects are. Probably need to make the flaps and all a new object. You know, not that I don't appreciate the new model, but maybe it would be easier just to extrude the old model.
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:45 pm

I'll tell you this - note I'm not a professional modeller - but stretching a plane is HARD.
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 7:46 pm

Although, you might be right....
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Re: 787-9 Project

Postby legoboyvdlp » Mon Jan 11, 2016 8:07 pm

Hey presto...
Image
One brand new 787-900!
Just need to fix the rudder animation.
The liveries are also kind of broken.
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Re: 787-9 Project

Postby MSA-S23 » Mon Jan 11, 2016 8:15 pm

Are you sure that's the correct size, spacing, and all? The nose gear is...behind a bit, and it looks more like and Embraer then a Boeing.

Here's my integration (An actual sized 787-9 model, but no liveries. :(
Image
Image
Image
Image

So, my model looks a bit nicer, but'll need some more work...
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