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Aero L-159 ALCA

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Re: Aero L-159 ALCA

Postby pjedvaj » Tue Feb 05, 2019 6:57 pm

I'm finished with base PBR textures (and normal map), I don't think I'll start painting before next week but SVG paintkit and PDF UV map are included in liveries folder.
Everything is up in GitHub repo.

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Re: Aero L-159 ALCA

Postby legoboyvdlp » Tue Feb 05, 2019 7:46 pm

Looks excellent :D
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Re: Aero L-159 ALCA

Postby pjedvaj » Wed Feb 06, 2019 8:46 am

Thanks, hope I won't mess up the paint.

P.S. I had to do minor fixes on Normal map and update other textures.
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Re: Aero L-159 ALCA

Postby pjedvaj » Wed Feb 06, 2019 11:31 pm

In the latest push to GitHub I've finally finished all landing gear animations (retraction, compression and wheel spin).

EDIT: Disintegration effects are now enabled and I've fixed mount only used pylons issue.

EDIT: Additional normal map details painted. Engine exhaust heat ing effect added.

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Re: Aero L-159 ALCA

Postby pjedvaj » Thu Feb 07, 2019 7:07 pm

OK, now we have a first livery and updated paintkit.

Image

Aircraft status is changed to beta. Everything is pushed to GitHub. Enjoy. :)
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Re: Aero L-159 ALCA

Postby legoboyvdlp » Thu Feb 07, 2019 9:00 pm

Excellent... Will give it a fly later :)
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Re: Aero L-159 ALCA

Postby pjedvaj » Fri Feb 08, 2019 8:18 am

Latest update: minor bug fixes, code cleanup, removed unnecessary files, new PSD paintkit and tyre smoke effect added

I'll give it a rest for few days, I broke my back making this. :)
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Re: Aero L-159 ALCA

Postby AVA117 » Sat Feb 09, 2019 6:47 am

Where can I download this plane? The link provided at the FGUK Hangar does not exist and I can't find the GitHub repo...
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Re: Aero L-159 ALCA

Postby Raptor » Sat Feb 09, 2019 8:01 am

AVA117 wrote in Sat Feb 09, 2019 6:47 am:Where can I download this plane? The link provided at the FGUK Hangar does not exist and I can't find the GitHub repo...


https://github.com/pjedvaj/ALCA
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Re: Aero L-159 ALCA

Postby pjedvaj » Sat Feb 09, 2019 1:59 pm

Cockpit view angle corrected and new Iraqi Air Force livery;

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Re: Aero L-159 ALCA

Postby pjedvaj » Sat Feb 09, 2019 8:40 pm

And now for something completely different...

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Last edited by pjedvaj on Sun Feb 10, 2019 8:04 am, edited 1 time in total.
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Re: Aero L-159 ALCA

Postby AVA117 » Sun Feb 10, 2019 1:16 am

Now, that is just some really beautiful liveries!
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Re: Aero L-159 ALCA

Postby pjedvaj » Sun Feb 10, 2019 8:13 am

Thanks. I'm doing my best to fix them (updated latest livery screenshot).
I'm not sure about making the Draken International, Battle of Britain livery took me almost a day to finish. :(

I'm giving a shout-out to Stephane Ginier and his great free web app - SculptGL; it's a Substance Painter or 3D-Coat alternative for painting PBR maps and 3D sculpting.
You can create a native Electron app from it with Node.js nmp plugin Nativefier.

https://stephaneginier.com/sculptgl/

https://github.com/jiahaog/Nativefier

P.S. I've added a simple HUD in cockpit view.
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Re: Aero L-159 ALCA

Postby AVA117 » Sun Feb 10, 2019 8:52 am

So, I can make liveries for the Aero L-159 ALCA with that program?
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Re: Aero L-159 ALCA

Postby pjedvaj » Sun Feb 10, 2019 9:01 am

EDIT: If you're only interested to make ALCA liveries you can find a Paintkit.psd in Models/Liveries folder and paint over "Paint" layer with clipping mask applied.

Image

*************************************

Sure, best if you're making one from scratch.

Just add UV mapped model into it and switch tool to paint . Switch rendering shader to PBR and in PBR materials adjust albedo, roughness and metallic values.
When you're finished go to file menu and save diffuse, roughness and metalness textures.

You can apply them to FG model with shader.eff

Code: Select all
<?xml version="1.0" encoding="utf-8"?>

<PropertyList>

  <name>Aircraft/ALCA/Models/Effects/Shader</name>
  <inherits-from>Effects/model-combined-deferred</inherits-from>

     <parameters>

      <rain-enabled type="int">2</rain-enabled>
      <ambient-correction type="float">0</ambient-correction>
      <delta_T>10.0</delta_T>

      <!-- Normal map -->

      <normalmap-enabled type="int">1</normalmap-enabled>
      <normalmap-dds type="int">0</normalmap-dds>
      <normalmap-tiling type="float">1.0</normalmap-tiling>
   
      <texture n="2">
         <image>Aircraft/ALCA/Models/Liveries/Normal.png</image>
         <filter>linear-mipmap-linear</filter>
         <wrap-s>clamp</wrap-s>
         <wrap-t>clamp</wrap-t>
         <internal-format>normalized</internal-format>
      </texture>

      <!-- Light map -->

      <!--

      <lightmap-enabled type="int">1</lightmap-enabled>

      <lightmap-factor type="float" n="0"><use>sim/multiplay/generic/int[4]</use></lightmap-factor>
      <lightmap-color type="vec3d" n="0"> 1.0 0.0 0.0 </lightmap-color>
      <lightmap-factor type="float" n="1"><use>sim/multiplay/generic/int[4]</use></lightmap-factor>
      <lightmap-color type="vec3d" n="1"> 0.0 1.0 0.0 </lightmap-color>
      <lightmap-factor type="float" n="2"><use>sim/multiplay/generic/int[4]</use></lightmap-factor>
      <lightmap-color type="vec3d" n="2"> 0.0 0.0 1.0 </lightmap-color>
      <lightmap-factor type="float" n="3">0.0</lightmap-factor>
      <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>

      <texture n="3">
         <image>Aircraft/ALCA/Models/Liveries/Lightmap.png</image>
         <filter>linear-mipmap-linear</filter>
         <wrap-s>clamp</wrap-s>
         <wrap-t>clamp</wrap-t>
         <internal-format>normalized</internal-format>
      </texture>

      -->

      <!-- Reflection -->

      <reflection-enabled type="int">1</reflection-enabled>
      <reflection-type type="int">2</reflection-type>
      <reflection-dynamic type="int">1</reflection-dynamic>
      <reflection-fresnel type="float">0.01</reflection-fresnel>
      <reflection-rainbow type="float">0.2</reflection-rainbow>
      <reflection-noise type="float">0.01</reflection-noise>
      <reflection-correction type="float"><use>/sim/rendering/refl_correction</use></reflection-correction>
      

      <reflect-map-enabled type="int">1</reflect-map-enabled>

      <texture n="4">
         <image>Aircraft/ALCA/Models/Liveries/Metallic.png</image>
         <filter>linear-mipmap-linear</filter>
         <wrap-s>clamp</wrap-s>
         <wrap-t>clamp</wrap-t>
         <internal-format>normalized</internal-format>
      </texture>

      <texture n="5">
         <type>cubemap</type>
         <images>
            <positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</positive-x>
            <negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</negative-x>
            <positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</positive-y>
            <negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</negative-y>
            <positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</positive-z>
            <negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</negative-z>
         </images>
      </texture>

      <!-- Dirt map -->

      <dirt-enabled>1</dirt-enabled>
      <dirt-color type="vec3d" n="0">0.27 0.21 0.18</dirt-color>

      <texture n="6">
         <image>Aircraft/ALCA/Models/Liveries/Roughness.png</image>
         <type>2d</type>
         <filter>linear-mipmap-linear</filter>
         <wrap-s>clamp</wrap-s>
         <wrap-t>clamp</wrap-t>
         <internal-format>normalized</internal-format>
      </texture>

   
     </parameters>

  <!-- WARNING: Do not edit below this line -->

      <generate>
         <tangent type="int">6</tangent>
         <binormal type="int">7</binormal>
      </generate>

      <technique n="4">
         <pass>
            <program>
               <attribute>
                  <name>tangent</name>
                  <index>6</index>
               </attribute>
               <attribute>
                  <name>binormal</name>
                  <index>7</index>
               </attribute>
            </program>
         </pass>
      </technique>

      <technique n="7">
         <pass>
            <program>
               <attribute>
                  <name>tangent</name>
                  <index>6</index>
               </attribute>
               <attribute>
                  <name>binormal</name>
                  <index>7</index>
               </attribute>
            </program>
         </pass>
      </technique>

      <technique n="9">
        <pass>
         <program>
           <attribute>
            <name>tangent</name>
            <index>6</index>
           </attribute>
           <attribute>
            <name>binormal</name>
            <index>7</index>
           </attribute>
         </program>
        </pass>
      </technique>

</PropertyList>
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