Initial cockpit mockup added so you don't have to stare into abyss, also there are 6 basic (generic) instruments for testing;
Don't expect the full cockpit any time soon. I need to get more references and study them.
Also Blender's AC3D import/export script has some issues with normals, there are some weird darks looking polygons on nose and tail.
EDIT: It's actually shaders fault, I've ran it thru several apps and when you reduce model detail in rendering options it looks fine.
Model should be now even more GPU friendly, I've made all polygons one sided.
Pilot model (visible in external views only) added.