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Scooters and Motorcycles for FlightGear

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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Wed Mar 05, 2014 10:55 pm

Well, It's in the wiki, Unfortunately minus two images I wanted to include in the article, because the wiki uploader refuses to allow me to find their copy and paste code, and when I try to reload them it says the files are already uploaded. :evil:
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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Wed Mar 05, 2014 10:57 pm

Gijs wrote in Wed Mar 05, 2014 10:41 pm:Simon (the wiki admin) is making some changes to the server to hopefully prevent an issue from reappearing. Might be wise to wait a day or two; there's several weeks till the newletter deadline anyway.


OH, now you mention.... :shock:
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Re: Scooters and Motorcycles for FlightGear

Postby Gijs » Wed Mar 05, 2014 11:18 pm

Well, I didn't know it would've an effect on normal operation.

Anyhow, all your images can be found on http://wiki.flightgear.org/Special:Log/upload (or by clicking "Recent changes" in the sidebar).
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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Wed Mar 05, 2014 11:32 pm

Too bad there isn't a 'copy wiki editing code' link or a window you can drag and copy from
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Re: Scooters and Motorcycles for FlightGear

Postby someguy » Thu Mar 06, 2014 5:42 pm

LesBof, I just tried the Vespa on Man. It's brilliant, nice work! Since the groundnet doesn't work on my Mac, I had to start at EGNS, and winch myself up the ledge onto the road, but heading north on the A5 I got all the way to the hairpin at Laxey before FG decided to quit on me. I had little trouble following the road and never crashed the scooter, but the A2 along the edge of the sea cliff is a bit intimidating! I did spin a few times, but no biggie.

I tried editing your groundnet so the syntax matches the ones that do work (KSFO, etc.) but it did not help. Ideas?

UPDATE: I did some more groundnet editing (see below) and now it works in-sim from the Location > Select Airport screen. Not from the Mac Launcher, though.

Code: Select all
<?xml version="1.0"?>
<groundnet>
  <frequencies>
    <AWOS>12602</AWOS>
    <AWOS>12602</AWOS>
    <TOWER>12010</TOWER>
    <APPROACH>11927</APPROACH>
    <APPROACH>11927</APPROACH>
  </frequencies>
   <parkingList>
        <Parking index="0"
             type="gate"
             name="#1"
             number="01"
             lat="N54 10.057"
             lon="W4 28.727"
             heading="257"
             radius="8"
             airlineCodes="" />

    <Parking index="1"
             type="gate"
             name="#2"
             number="02"   
             lat="N54 10.072"
             lon="W4 28.6821"
             heading="249"
             radius="7"
             airlineCodes="" />

    <Parking index="2"
             type="gate"
             name="#3"
             number="03"
             lat="N54 10.072"
             lon="W4 28.682"
             heading="248"
             radius="8"
             airlineCodes="" />

    <Parking index="3"
             type="gate"
             name="#4"
             number="04"
             lat="N54 10.070"
             lon="W4 28.682"
             heading="247"
             radius="8"
             airlineCodes="" />

  </parkingList>
  <TaxiNodes>
  </TaxiNodes>
  <TaxiWaySegments>
  </TaxiWaySegments>
</groundnet>
Last edited by someguy on Thu Mar 06, 2014 5:56 pm, edited 1 time in total.
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Re: Scooters and Motorcycles for FlightGear

Postby Hooray » Thu Mar 06, 2014 5:53 pm

Using DFaber's walker was a great idea !

LesterBoffo wrote in Fri Feb 28, 2014 6:24 pm:12 minute video of the work I've done so far. This is starting at the NorthEast end of the Isle of Man TT course grandstands and parking area of the start/finish in Douglas, and finishing up at the corner of A1 and A3 at Ballacraine. I'm also making the special scenery items for Isle of Man.


You could use the built-in route manager to create a "flight plan" (list of waypoints, should be available online) for the TT track, and then use a HUD that shows a Canvas/MapStructure based overview in the corner of the screen including your current position:
http://www.iomtt.com/TT-Database/Courses.aspx
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Re: Scooters and Motorcycles for FlightGear

Postby DFaber » Thu Mar 06, 2014 9:00 pm

The Vespa is really nice and a lot of fun. Many Thanks!

LesterBoffo wrote in Wed Mar 05, 2014 8:45 pm:A few days ago Detlef offered to customize his walker figure so she could ride the scooter,


Couldn't resist and started posing:

Image

now I need to do the Animation for steering.

Greetings
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FlightGear Development:
http://flightgear-de.net

my 3D-Art:
https://www.sol2500.net
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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Fri Mar 07, 2014 7:24 pm

Looks really good Detlef, thanks for your help. :D

As a side note I'm noticing that my scaling of the Vespa may have been a little large, although it's not precise, I did try to use the dimensions of the PX 200 wheelbase, which is closer to the old GS series than the small-frame and Pinervara models of the 60's-80's.
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Re: Scooters and Motorcycles for FlightGear

Postby F_D2760 » Sat Mar 08, 2014 9:12 am

Hi,

All I can write is : What a føøøøøg good job!
Last edited by F_D2760 on Sat Mar 08, 2014 8:13 pm, edited 1 time in total.
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Re: Scooters and Motorcycles for FlightGear

Postby Thorsten » Sat Mar 08, 2014 9:53 am

This is pretty ingenious... I'm glad I put some work into generating closeup details on the terrain, I guess that makes the scenery from the ground a bit nicer...
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Re: Scooters and Motorcycles for FlightGear

Postby someguy » Sat Mar 08, 2014 3:36 pm

Yes, it's very pretty. OTOH, on the Isle of Man I get only 4-5 fps (i.e., unusable) with summer scenery 2.0, but 20 fps if I set it to winter.
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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Sat Mar 08, 2014 5:15 pm

I'm finishing up a little 1960's Ducati 50 cc club racer.

I have a request for someone if they can find the time, I want to get away from the psuedo-CVT drive I have in these bikes, and implement an emulated 4 speed transmission. Not long ago someone released a Delorean automobile with an really trick 5 speed/w reverse gear box in it's FDM, that worked nicely. What I would like, but don't have the programming skill to make, is a specialized nasal that emulates the Delorean drive, but with 4 speeds and no reverse, and it's throttle input is linked to the throttle channel instead of the elevator like the Delorean. I can provide wheel dimensions and transmission gear ratios.
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Re: Scooters and Motorcycles for FlightGear

Postby Philosopher » Sat Mar 08, 2014 10:41 pm

I can help with Nasal - if you tell me what I need to do :D. Basically what do I need to calculate? Gear ratios shouldn't be hard, actually, but I'm not sure if there's anything else involved here, since I don't know how YASim would do gear ratios, or if there's anything else that needs to be calculated. But I can do Nasal!
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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Sat Mar 08, 2014 11:26 pm

Philosopher wrote in Sat Mar 08, 2014 10:41 pm:I can help with Nasal - if you tell me what I need to do :D. Basically what do I need to calculate? Gear ratios shouldn't be hard, actually, but I'm not sure if there's anything else involved here, since I don't know how YASim would do gear ratios, or if there's anything else that needs to be calculated. But I can do Nasal!


Well do you have the DeLorean? I think the developer was Arial? Not sure if it was released as GPL, and if not it may be moot, but the Nasal in it's Nasal Folder called dmc12.nas is the file I'm talking about. I've tinkered with it, but my tinkering and remming out parts, killed the 'engine'. It uses <thrusters> in lieu of engine/prop or jet engines, and there's a complex relationship in the nasal interface running the thrusters to emulate gearing and engine RPM.

All I really need is a pared down version of the dmc12.nasal that runs as a 4 speed transmission with neutral , no reverse, and the engine's throttle control swapped from the elevator input to the throttle input. The oil overheat and cold oil functions aren't needed, nor are the lighting and door effects. It also needs to control a wider RPM range ( about 2200 idle to 10500 rpm redline. ) engine, and have a much longer (Taller) overall numerical gearing for a tiny engine turning much faster. I've got the gear ratios already plotted, plus the wheel diameter and RPM at 1 knot per hour they run at.
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Re: Scooters and Motorcycles for FlightGear

Postby LesterBoffo » Tue Mar 11, 2014 1:36 am

Another bike for FG..

Image

A semi generic, small displacement 1960's club racer. I'm calling it a Ducati even though it's purely fictional.
I've also fixed the big gaps in the rider's knee areas that occur from bending his legs more.
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