@merspieler: That would be a nice feature! I 'll definitly look into that, but I 'm still learning as I go, so please don't expect this to be implemented soon. Blowing tires is quite easy to do FDM-wise, the only thing I can't do myself at the moment is let them visually blow, because that would need a higher modelling skill than I have acquired atm. But thanks for the idea! The tire wear can even be made dependent on the landing performance: harder landings and strong braking wear down the tires faster than gentle landings and braking. If I can do that, I can in the mean time implement a logic that shows you how hard/soft your landing was (as some other aircraft developers have implemented already). And that brings a whole new set of possibilities... this is also how I came to store the fuel level: I was making the tooltip behaviour persistent and got distracted by wanting to keep the fuel level between flights :p I 've learned a lot of new things yesterday, making it even more rewarding to continue developing
First thing I 'm going to do now is fix the right radio, Torsten pointed me in the right direction for that on the mailing list.
Then I will make the aircraft weight persistent, because at the moment you start with an empty plane and the 777 is overpowered when flying empty, making it more difficult for new pilots to learn to fly it correctly, so I will add a simple logic that puts some standard cargo/pax in when you start the first time and/or don't want to keep the cargo of the previous flight.
@Josh: I 'll check your persistence logic, maybe it can do what wasn't possible with the standard persistence functionality. For the tooltips this isn't necessary, as it just works with the basic logic, but I 'll definitly look into it for the fuel levels.
Kind regards,
Isaak