Hallo
Fg Pilots,
Greetings from Italy!
Thanks for all the positive comments, which we much appreciate.
The new
777 Project Seattle is proceeding, slowly but steadily toward the first pre-release. Myself and Hyde have been working continuously on the new Cockpit, with great care of details for realism.
We really do hope to have the pre-release available for FG 3.0...
As promised, we enclose some screenshots of the current state of the cockpit:
The OH panel now hosts realistic Switches and Knobs, completely 3d remodeled and animated. Also, the CPT and FO Seats are now more complete with realistic details and with a new (warm!) lambskin. I have added some further details to the Cockpit: 70% of the textures have been re-painted completely (completely new MCP Displays), so to comply with GPL requirements. The Window frame and the two side consoles have still to be re-painted. Hyde is fine-tuning the software side (AP specifically, Controls, and some functions of the MCP)...still a lot of work to be done. That's why we 're talking of a pre-release.
NOTE:
We have applied a new animation to the OHpanel's Switches, which works fine (push down to flush, with simoultaneous top two shutters' opening. To be really realistic, though, we need to have a sort of 'timer', so to stop the push-down action for a bit, and make the Switch spring back to flush position. It's a two movement action: 1. Push down and shutters opening to a fixed position below flush level, then 2. wait a very short time, then 3. the Switch springs back again to flush position.
We have consulted the Forum, FGWiki and so forth, looking for a solution: the fact is that the animation is treated as a no-stop process in .xml, so it seems that no pause may be inserted between two stepped animations of the same object.
We tried Interpolation tables and other stuff: in Animation professional world, a pause command is one of the very basic tool for realism. At the moment, it seems that this tool is missing in FG. Does anybody know how to simply insert a 'pause' in .xml's flow for an object animation?
Regards,
I-NEMO (and HYDE)