In case anyone was wondering what took so long...
Mapped the main fuselage part. It takes a bit of extra work to do right in Wings because I wanted everything on the same map. That way all the parts stay in a common scale on the chart and mesh up nice. More or less it involves "segmenting" with materials before actual UV mapping. Then combine all the parts which will share the same map. Then assign selections based on the materials. Then do the actual segmenting. Then arrange the charted map in a somewhat sensible manner. (Wings does it in a way to be space efficient, not easily human-readable, so everything needs re-arranging.) Then finally separate everything apart again, and rename the pieces. A bit convoluted, but understandable if you've ever mapped with Wings3d.
So that's why it took a while.
Edit---
Here's the actual chart... Should be easy enough to figure out, even if there are some odd small bits that got created because I forgot to 'undo' the hard edges when segmenting. (Some weird behavior that's a Wings thing.)
Edit (again)---
Now you can just download the darn thing! Dunno if I'll do a whole lot more to it, so I'm making it available as-is.
http://www.digitallights.net/models/paul/F18%20Hornet(obj).zip