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F-16 upgraded to 'production' status

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Re: F-16 upgraded to 'production' status

Postby erik » Mon Feb 17, 2020 9:01 am

You've been busy I see.
Great to see some developers taking the time to improve it beyond what I could have done.

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Re: F-16 upgraded to 'production' status

Postby xen_steda » Mon Feb 17, 2020 9:27 am

Thanks this is the most enjoyable jet fighter I have used in FG, the quality really shows!
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Mon Feb 17, 2020 9:38 am

Thanks a lot to all!
It really is an awesome plane and it's just great to contribute to it (I think I've said it already but who cares).
I've gradually started to retrofit Thorsten's explosion effects on the other weapons.
We are expecting to finally get some exterior 3D improvements as well.
I'll share a few screenshots later from this update.
Stay tuned :wink: .
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
Flying with Thrustmaster FCS Flight Pack + MFD Cougar
Find me also on Instagram & Twitter @j_maverick16 and YouTube
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Mon Feb 17, 2020 11:30 pm

Explosion effect has been ported to all the suitable weapons alongside an improved stick 3D model by BARS1 (for now available only on development repo on GitHub).

Image

Image

Image

Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
Flying with Thrustmaster FCS Flight Pack + MFD Cougar
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Sat Feb 29, 2020 10:46 pm

Thorsten your explosion effects are of a superior level. Today I've just reworked the crater to give it a bit rougher look and it adds up to it for sure.

Image

Image

Major improvements have been made these days, and we've reached 2000 commits on the GitHub repository just a few minutes ago.
Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
Flying with Thrustmaster FCS Flight Pack + MFD Cougar
Find me also on Instagram & Twitter @j_maverick16 and YouTube
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Re: F-16 upgraded to 'production' status

Postby Thorsten » Sun Mar 01, 2020 7:05 am

Oh, yeah - nice (I have to say that I didn't develop the crater myself, that was Stuart for the Vulcan as far as I know, I just re-used it).
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Re: F-16 upgraded to 'production' status

Postby Necolatis » Tue Mar 03, 2020 11:57 pm

An update should soon be available on fgaddon/launcher.

Main changes
Wingflex
Crater system ported over to more weapons

f16 ver 3.19 changelog
Arms: Updated all explosion effects, tweaked crater texture
Model: {bars1} An improved sidestick
MFD: Prototype of snowplow mode experiments.
Model: Further stick improvements
Arms: New expl for JASSM
Arms: Fixed wrong path in bomb hit smoke.
Arms: Re-added smoke fx to AGMs, tweaks
Sim: {Richard} Fix for exception in anti troll code.
Arms: Switch AGM-154 guidance law to PN in terminal phase.
Arms: Set JSOW switch time to 0.25
Nasal: Bugfixes to missile code by Leto
GUI: Add menu spacer; Livs: #444 MajGen
Arms: Tweaks to JASSM, JSOW
Effect: Made the craters non HoT.
Effect: Fixed dithering of fuselage in FG next.
Sim: {pinto} IFF system. Detached for now as it needs some work to display it
IFF: Initial commit. For now only through DED panel on designated target.
3D: RWR switches
3D: more knobs
Anim: Wing control surfaces no longer work over MP.
Effect: Adapted fuselage vertex shader to do wingflex. (mostly by copying in code from wingflex shader).
Model: Wing and wing control surfaces: subdiv alot.
Stores: Seperated stores into pylon files, so can translate them to match wingflex.
Arms: Set ready time for AGMs
Arms: Major JSOW improvements; minor JASSM tweaks
Arms: JSOW code
Sim: Wingflex property-rules added directly from fgdata.
Fx: Improved crater model, texture
Anim: Custom wingflex physics.
Anim: Wingflex formula trashed and replaced by stock, with small modification.
Arms: AGM154 now can use GPS as terminal guidance.
Anim: Less stiff wings to prevent unhinged oscillations.
Anim: Limit the amount of wingflex a bit.
Docs: Updated help for EHSI.
Sim: EHSI no longer can do PLS and VOR at same time as they share radio frequency anyway.
Anim: Fixed EHSI knobs turned opposite.
Sim: Switched IFF channel to 4 since channel 1 is 2 digit only. And channel 2 is unique for aircraft and 3 is civilian.
MFD: CRM now show BIT countdown.
Radar: Added comment to BIT test timeout.
Sim: Wingflex module is now restarted if it gets too out of control.
Sim: Wingflex is now recorded for replay.
UHF: Updated font; RWR: new grid color
RWR: Fix typo
Anim: Renamed wingflexer module.
Anim: Effort to fix wingflexer behaving bad on PCs that struggle to keep up.
Radar: Added Jaguar GR1 to RWR
Radar: Reverted last commit
RWR: Reworked colors; UHF font now matching
Anim: Disable wingflex when have low framerates.
DED: More CNI info.
DED: TCN beacon ident
DED: better tcn bcn check
DED: fixed positions; RWR: One more color fix; Fx: crater tweak
Anim: {Colins} Wingflex now runs at 120Hz
3D: Added knobs/switches, fixes; Other things
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Re: F-16 upgraded to 'production' status

Postby Necolatis » Tue Mar 03, 2020 11:58 pm

I say some wrong things in this video, but 98% of it should be okay:

"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore
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Re: F-16 upgraded to 'production' status

Postby podhrmic » Wed Mar 18, 2020 12:09 am

Hi all!

I hope this is the right place to ask, since it is a question about the F16 model.

I am using the F16 model in FlightGear to show results from an external simulation - I am using native FDM socket:

Code: Select all
fgfs --fdm=null --native-fdm=socket,in,30,,5501,udp --aircraft=f16-block-20


Everything runs OK, except I don't seem to be able to manipulate ailerons and the right elevator. I suspect moving ailerons are just not a part of the model, but the elevators move normally if I fly the airplane "manually" (using FlightGear's FDM). I set:

Code: Select all
left_aileron = 1.0;
right_aileron = 1.0;


Here is how it looks with both ailerons set to max (==1).

[img]
https://i.postimg.cc/cC3xbpns/Screensho ... -01-11.png
[/img]

What should I do to be able to move both elevators via the native-FDM socket?

Thanks in advance!
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Re: F-16 upgraded to 'production' status

Postby Necolatis » Wed Mar 18, 2020 12:30 am

Right elevator is property in radians:
sim/multiplay/generic/float[4]

flaperons is in radians:
surface-positions/leftrad2
surface-positions/leftrad
surface-positions/rightrad2
surface-positions/rightrad
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Re: F-16 upgraded to 'production' status

Postby erik » Sat Apr 11, 2020 12:41 pm

The latest version of the F-16 give me the following message when running the latest code:
Code: Select all
In file /export/fgfs/Aircraft/f16/Systems/f16-hydraulics.xml: line 41
The element <max> must either contain a value number or a property name.


it turns out you are using
Code: Select all
<max><property>systems/hydraulics/normal-pressure</property></max>
instead of
Code: Select all
<max>systems/hydraulics/normal-pressure</max>


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Re: F-16 upgraded to 'production' status

Postby Necolatis » Sat Apr 11, 2020 1:30 pm

Both FGAddon and Git version has this fixed long ago.
Where did you download it from?
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Re: F-16 upgraded to 'production' status

Postby erik » Sat Apr 11, 2020 8:26 pm

I just remembered that I probably replaced the FGAddon version with an old version locally for testing purposes some time ago. Need to check that (and get the latest version again).

Sorry for the noise.

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Re: F-16 upgraded to 'production' status

Postby Necolatis » Sat May 09, 2020 3:06 am

FGAddon/Launcher F-16 updated to ver. 3.20

Image

Significant changes
HUD G-force changes and drift cutoff switch
Cursor slewing and dogfight mode, CRM EXP, RWR spiked sound & rwr vol knob
Bulls-eye on MFDs
Mach number lock out and new throttle mapping
Aircondition and and frost/fog, bottle oxy and cockpit pressure and oxy pressure with breathing sound
New int. engine sounds by Timi
Payload options updated
Effects updated, like flares
Expanded checklist
Master caution reset, elec sys reset and caution panel updates. Plus DED page with failures.
EPU hydrazine simulation
Better JFS simulation including accumulators
Cockpit control updates (GND JETT switch, LE FLAPS switch, auto STBY GAIN, surface tests switches, fcs test switch, Comm volumes, ILS volume, MSL volume, Intercom volume, EW switches and knob), plus some non-functional controls.
Landing/taxi lights changes in ALS

Full changelog since March 4th:
MFD: IFF in CRM
DED: Switched IFF from OFF to MANUAL.
Model: Seperated IFF ident button out from geometry.
Model: Seperated F-ACK button out from geometry.
DED: F-ACK now works and shows (some) of the failures.
Sim: Adjusted the names of some failures.
Sound: Added mach silence
Sound: Made some sounds more linear loudness.
Arms: Updated JSOW perf, ejector to CBUs
Sound: Minor spinup sound change.
Sim: Added a couple more failure modes to be F-ACK'ed.
HUD: CARA and digital altitude readouts now work more like real F-16.
HUD: Small digital altitude readout adjustment.
HUD: Now always rounds digital altitude to nearest 10.
HUD: Added max G-force digital readout.
HUD: Some code reordering.
Anim: GND JETT switch now activated.
Anim: COMM volume knobs now work.
Sim: fixed bad xml tag
Making Leto happy
Radar: Added cycle timer to RWR.
Radar: RWR now has different layout of ticks.
Radar: RWR outer field moved closer to center.
Radar: Change font in RWR.
MFD: Changed font on WPN, SMS, HSD and CRM pages.
3D: Added lef console parts
Effect: Copy-paste of Richards glass effect from Jaguar.
RWR: Updated font; Arms: switched to MK-84 for A/S config
Radar: Experiment with another font for RWR.
Sim: Cockpit now has temperature control, set to AUTO.
Anim: AIR COND TEMP knob now has basic functionality.
3D: more left console parts
GUI: Added GND JETT to menu.
GUI: Added AIR COND to menu.
Fx: Smokewinders colors
SW: Fixed blue
Effect: Blue sidewinder color change.
Effect: Colored smoke now darker at start, then becomes a little lighter later.
Fx: Increase inside reflection
Anim: Lit up more lamps for MAL IND LTS.
Effect: JMavs new lights was wrong placed.
WIP: Flight recorder work.
WIP: Disabled most of flightrecorder for now.
WIP: fixed bug in F. recorder
Fx: Adjust reflection, flare smoke
Fx: improved flares, tracers submodels; 3D: added final light left cnsl
Effect: Added procedural light for flare.
Fx: Improved flares procedural
Fx: Adapt gun tracers; Arms: changes to JSOW guidance; GUI: RWR help menu threats list; RWR/RCS: Updated threats
GUI: Added JSOW guide to help
Fx: Flare upgrades
Updated flare rearm count to 120
RWR/RCS: Fixed typo in U-2
JSOW: Reduced drag
Minor fixes
Effect: Smaller ext lights.
Arms: Update for tube launched missiles.
Lights: Added another dist level
Effect: Renamed contrail folder.
Effect: Cleanup of effect folder part 1 of 2.
Effect: Cleanup of effect folder part 2 of 2.
Effect: Point flares to new folder.
Effect: Make flares be affected by wind.
Effect: A little randomness in flare release.
Effect: Landing and taxi lights on runway.
Fx: Tweaked jelly smoke, strobe/taxi/lndg lights
Sim: Fix for error when trying to fire maddog if pylon is inoperable.
Fx: Re-adjust flares
Fx: Improved vapor/smoke; Arms: Resized crater; Updated timing JASSM, JSOW
The usual .bak I forget
Fx: Reduced crater particle life for better performance
3D: Added front engine fan
Store: {Richard} dynamic fuel tanks in payload dialog.
Fix pylon tank selection problem.
The name in the options must match the name in the type
Merge pull request #156 from Zaretto/guiFuelDynamics
Fix pylon tank selection problem.
Store: Init drop tanks to zero capacity.
Merge branch 'guiFuelDynamics'
Radar: Now also check if targets are behind earths curvature.
Effect: Landing light set to -7.5 degs downwards.
Arms: Updated payload quick select
Effect: Possible fix for lights not always being on
Radar: Fix for floating point error in sqrt.
Effect: Landing light spot half size.
Effect: Landing light now illuminates from 400ft agl instead of 750ft agl.
Effect: Position light on runway.
Arms: Increasd fuel % in JASSM
Gun hits are now registered independently of radar state (#157)
Effect: Made afterburner barely visible at daytime.
Effect: Made strake scene light color over MP.
Sim: Fix some matrices were multiplied in wrong order.
Effcet: Landing light now points more downwards.
Effect: Landing light beam now points less down
Effect: Fixed an error in MP contrails
Effect: Fixed some vapors used bound property, which wont work.
16K: Added wingman #11, #12
Arms: Strategic and tactical weapons update pt.3
Sim: Fix that after repairing the engine would not fail again at Vne+.
HUD: Removed the non-F16 FG hud.
Anim: Fixed EWS lights could be on when power was off.
Change extinguisher position
Sim: Fix for when clear ignore list
RWR/RCS: Updates including latest assets; Arms: Swapped SEAD mmissile loads; New thumbnail; Fixes
RCS/RWR: Backported USN ships
MFD: Key 'y' will be removed soon. Get used to arrow keys + 'l' instead.
Docs: Added new keys to help.
MFD: CRM page now has EXP.
MFD: CRM EXP slew speed little slower.
MFD: CRM cursor little more vertical.
Cockpit: Fixed effect paths for lighting; Minor edits
TGP: Slew pod with cursor controls.
TGP: Slew only tgp view, not normal view.
MFD: Dont slew or designate cursor when in TGP view.
TGP: Don't lock when not in TGP view.
Sim: DGFT mode. Part one.
Lights: Set int console to 0.1
Sim: JFS
Sim: JFS now require 5 lbm fuel to sustain own rpm above 40%.
Sim: Minor autostart changes.
Sim: Fix typo
Sim: Get states upto par with JFS operations.
GUI: Update checklist for cutoff.
Sim: JFS accu's can only be cranked on ground now.
Sim: Edited print message.
MFD: Threat circle identifiers.
MFD: Added simple BE.
MFD: Cursor to BE coords.
MFD: BE now works with EXP mode.
MFD: Better arrow on ownship to BE circle.
MFD: Slew cursor slower at low fps.
3D: Some cockpit upgrades; Sound: RWR fix; Minor stuff
MFD: More reliable cursor designation.
Stores: Swap -120 and -9 on WT
Fx: Fix contrail being too white
HUD: Fix for arrow in middle of HUD:
Sim: Cold start now has canopy open and radar silent.
Anim: FTIT gauge reworked.
Docs: Added comment.
Sim: JFS can now be started using START 2 also when both accu are over 2800 psi.
Effect: Made landing light spot smaller.
Effect: Removed inner lit up from afterburner.
Sound: Test for crossfade for Timi.
HUD: Added drift c/o.
Sim: Added Mach number lock out.
Fix flare reload count
Control: Pitch channel component order now more sequencial.
Control: Gear down/wow pitch channel effects now lagged with 1.25 instead of 12.5
Control: Reverted negative pitch-rate/below-alpha values to influence more again in T/O config.
Control: Removed TP-1538 pitch pre-integrator gains to follow AD-A055-417 also for non YF-16.
Aero: Reduced CD from T/O config.
Stores: Fix for jettison fuel tanks?
Control: Keeping AoA at around 11+ should now be easier on approach.
Control: Renamed some FBW pitch components.
Anim: Fixed speedbrake indicator.
Control: Made speedbrake allow fully open when nose wheel is on ground.
Engine: Don't allow reheat before N2 has reached 96.5%
Control: Throttle AB indent is now at 91 deg out of 130 degs.
Control: Throttle position now approx linear with thrust.
Anim: Some throttle anim adjustments.
Sim: Moved sound and misc stuff out of control file and into jsb-misc.xml
Sim: Renamed 2 jsb files to have jsb prefix.
Sim: Better FTIT formula.
Control: Fix for AAR bias, its now same as in flight.
Sim: Bottle oxygen is now simulated.
Sim: Cockpit pressure is now simulated.
Docs: Updated some comments.
Control: Take-off and landing control experiment. Please report issues.
Model: Fixed some texture errors in right AUX panel.
Anim: Switch MAX POWER is now clickable, but non functional. Its to allow for MAX AB even if goes 22 degc above allowed FTIT (PW-200 only).
Elec: EPU now consumes hydrazine when needed.
Anim: Hydrazine gauge and hydrazine needed lamp, now animated.
Elec: EPU now takes 2 seconds to start.
Elec: Certain buses does no longer require WoW to be fed EPU voltage.
Elec: EPU now requires MAIN PWR switch to be ON.
Elec: Upfront controls now powered by emerg AC 1 or 2.
Elec: Made some gauges depend on elec.
Elec: Dont allow hydrazine to go negative.
Anim: Prevent MAL IND LTS to briefly lit everything up if there is no power.
Anim: EPU switch cover now set correctly when starting with engines on.
GUI: Checklist now also closes the EPU cover.
Anim: Canopy can now be ripped off.
Anim: CABIN PRESS caution light will now lit up if required.
Anim: OXY LOW now lits up on caution panel if required.
Livs: Updated J-008
3D: Improve cockpit
Bugfix
Control: FBW pitch integrator now uses second order Adams Bashforth algorithm for FG 2019.1+
Elec: Main generator is now 40 KVA instead of 58 KVA.
Anim: Some lights on left console changed conditions.
Anim: EMERG JETT now can be clicked.
Model: Made hook switch.
Anim: EW display now depend on elec, but is still static.
Model: Gear lights are no longer floating.
Model: Added red light to gear lever.
Model: Fixed floating JFS and EPU run lights.
Model: Seperate HYDRAZINE and AIR EPU lights.
Model: Channel number display now needs elec. But is still static.
Model: Removed extra layers of UHF panel.
Model: Fix missing mesh indentifier.
Restored side marking visibile from interior view
Model: Deleted prev. commit and allowed others to see the side markings. But cannot self see them in cockpit seat.
Model: Same fix for pilot model.
Model: Same fix for pilot model.
Model: Love you too.
Model: Just another commit.
3D: Trim panel: remodel a little, join tori objects, remove hidden vertices on tori, adjust rotaries on trim panel, make switches on lower left panel not double sided
3D: add guards to floodlight effect
Sim: Canopy can no longer be damaged by weapons.
Correct normals on formation light switch, correct position of TRIM AP DISC switch, reduce height of yaw trim knob
Revert "Correct normals on formation light switch, correct position of TRIM AP DISC switch, reduce height of yaw trim knob"
This reverts commit 9b587706cbe91ef5b487cfde5b887638c32cb089.
Correct normals on formation light switch, correct position of TRIM AP DISC switch, reduce height of yaw trim knob
Seems like y'all like spaces, not tabs :-)
RWR: bugfix preventing 16K to work correctly
Second RWR bugfix
Control: Fixed bug in LEF first order lag filter.
Anim: Fixed that LEF was not being animated.
Sim: Fix that prototype did not have flaperons animated.
Control: YF-16 now raises flaps full upwards when on ground and using speedbrakes if throttle is at idle.
3D: Updated interior pilot
Sim: Better fix for prototype was missing wing weight in wingflex.
Control: Block 10+ ARI are now using the smaller AD-A055-417 gains.
Effect: Declare some non shadow casting objects for performance.
3D: Cockpit improvements
Yes, I'm tired
3D: Further cockpit work, thanks NC-687
Sounds: implemented battery, tuned avionics
Arms: Update of missile-code.
3D: Rear cockpit parts textured
3D: Fix path issues; Sound fixes
Arms: Fix in vector math.
3: Restore cockpit status, re-fix path errors
3D: Fix right cockpit light
Sounds: Update interior switches
Livs: Fixed B30 nose; #444 markings
Model: Left console elec is now block 50 version.
Elec: Removed gearbox simulation as it made it hard to tune values.
Elec: AC to DC is now converted differently.
Elec: Added FLCS relays.
Elec: Monitor lights now implemented differently.
Elec: Elec caution light now implemented differently.
Elec: FLCS PWR TEST switch now works.
GUI: Added FLCS PWR TEST switch to checklist.
Sound: New RWR contact no longer play at first initial startup of aircraft. Will still play at subsequent startups though.
Sound: Fix for same issue as last commit, but this time for subsequent startups too.
Anim: Make indicator lights on left diaplay be brighter when lit and darker when unlit.
Sound: Betty now speaks when MAL IND LTS is active.
Sound: External power now gets louder when canopy opens.
Sound: External power now is localized.
Sound: Geforce breathing was messed up, is now better but not perfect.
Sound: Amplified volume of new breathing sound, and doubled the threshold for its activation. Plus made it looped.
Sound: Sorted and formatted sound xml.
Anim: Animated MAL IND LTS button.
Anim: Some MAL IND LTS fixes on left side.
Effect: Panel shader on pedal adj handle.
GUI: 2D panels now a thing of the past.
Control: Enabled LE FLAPS switch.
Anim: Enabled SERVO switches and their lights.
Anim: Enabled STBY GAINS light.
GUI: Some menu panel fixes.
Anim: Fix ADV STBY A/P light was lit up when cold and dark.
Anim: Fake INS knob
Anim: Couple more switches.
Anim: Caution panel LE FLAPS will now be lit when LEF is locked.
Anim: LE FLAPS caution light.
Anim: ADC caution light for missing static or dynamic pressure.
Control: STBY GAINS is now done automatically.
Control: LEF will now streamline during stby gains unless locked.
GUI: Stby gains removed as option.
HUD: Speed scale will now fail if ADC fails.
Sim: Fix typo
GUI: Small fix to toggling MAL IND LTS
MFD: gmLine now does 3 at a time.
Docs: Comment some output.
Model: Label on throttle.
Radar: Enter DGFT now work in 30x20x10
Radar: Leaving DGFT goes back to last mode.
MFD: Is set to CRM and WPN in DGFT mode.
DED: Is set to counter-measures in DGFT mode.
Radar: Autolock in ACM mode.
MFD: CRM page now says ACM in FGFT mode.
GUI: Removed option to disable ARI.
Model: Seat black in later blocks.
RWR/RCS: Update stealth and Fullback
New interiinterior cockpit sounds v0.5
HUD: Fix heading scale could show more then 360.
Anim: Hook switch now works correct direction.
Sounds: Added tons of switches
More sound improvements; added Timi to author list
RWR/RCS: Updated list
Anim: Expose property for EMER JETT switch for sound anim.
Model: Right panel plug installed.
Sounds: Added Emer Jett; Help dialong RWR page updated
Sound: Altimeter vibrator sound depend on batt bus 2.
Anim: Airspeed gauge now show calibrated instead of indicated.
Model: Removed some old files.
Model: Added alt gear handle.
Radar: Converted to dirtyPixels from cycling set src.
GUI: Updated checklist.
Added comments for firing msgs
Model: Removed more old 2D stuff.
Arms: AIM120 now inertial until 10nm before hitting.
Radar: RWR spike sound.
Sound: {pinto} Yet another lock sound.
Sound: Another rwr spike sound.
Sound: Louder spike sound.
Radar: RWR spike error fixed, I hope.
Sounds: Increase RWR lock volume
Livs: 12787 AGGRRSS by VooDoo3
Arms: Strategic and tactical weapons update pt.4
Arms: Some pylons cleanup; Sounds: thunder updates, decreased missile launch volume
Sounds: New and updated thunderstorm fx
3D: Add WX button toB40 onwards
Sounds: Implemented O2 breathing, increased elec relay
Added ext/int lights to cold and dark
Radar: Make 100% sure it dont transmit spike when radar is off.
ICP: HUD SYM is now off when cold and dark.
GUI: 5 more checklist items.
GUI: Added COMM knobs to checklist.
GUI: Add dogfight toggle key to aircraft help.
Sound: ILS, MSL and THREAT added.
Sound: Saving preferences of some sounds.
Sounds: Added new switches; HUD: Temporary bugfixes on BRT/SYM, still not working correctly. Requires review.
Typo fixed
HUD: Fix BRT knob.
GUI: Fix checklist
Sound: log10 example for timi.
GUI: Added EW MODE knob to checklist.
Sounds: Added EW knob switch
GUI: More descriptive tooltips on volume knobs.
GUI: Added oxygen lever to checklist.
Model: Activated oxygen pressure gauge.
Model: Fixed some flat shaded meshes on panels.
Sim: Lower tau on lag filter for oxygen pressure.
Anim: Autostart now closes epu switch cover.
Sound: Readded the deleted 3 thunder sounds.
Sound: Factored out sound.nas.
Sounds: Replaced duplicate thunder sounds with new ones
Anim: HUD SYM wheel now turns correct direction.
HUD: Navigation status change.
Sound: Fix in thunder logic.
Sound: Some cleanup of thunder sound code.
Sim: Fixed a couple of unitialized JSB properties.
Model: Cleaned up materials in left panel.
Model: Cleaned up cockpit.ac materials and put 2 textures for panels.
Effect: Put shader on cockpit.
Model: Darker cockpit. Experiment.
Sound: Fix ded sound.
3D: cockpit texture lighter
Effect: More accurate flood lights.
GUI: Removed green color from hardpoint switches.
GUI: Tooltip for KY 58.
Model: Made panels texture larger and added noise.
Anim: Right indexer next to HUD now shows nose wheel steering active when on ground.
Anim: KY58 knobs now rotate.
MFD: Fix clamp error.
Anim: Refactored logic for caution panel into nasal.
Sim: Fix bug
Sound: Intercom is now for B.Betty volume.
Sound: Removed 4 sound files.
Sound: Adjusted some volumes.
Sound: Added helmet damping so engine don't compete with important avionic audio cues.
Sim: ELEC SYS now has its own caution reset.
Elec: JFS is now on bus 1.
GUI: Added int. lights to checklist.
Sim: Fixed some bad properties were wrongly forced.
Sim: Autostart now turns up instr light.
Sound: Fixed relative path.
Sound: ILS sound is no longer heard outside cockpit.
Sound: Better way of delaying caution and warning sounds.
Sound: Fixed battery was messing up betty volume.
Sound: Default intercom volume is now 50%.
Sound: Minor renaming.
Model: Small change to cockpit and airvent. Still not super.
Sim: Added 3 more caution light logics.
Radar: Remove AI from RWR, like AI traffic.
Sim: HUD failure will now also lit up AVIONICS caution light.
Sound: Fixed betty sound volume issues in lock sounds.
Sound: Same fix for chaff release.
Sim: MASTER CAUTION no longer can be clicked away when its ELEC SYS.
Sounds: Added latest switches; bugfixes
Sound: Fixed master caution button click sound was tied to master caution warning.
Sound: Canopy transit sound is now fixed pitch.
Sim: Master caution button will now give a sound when clicked also when not lit up.
Sim: Elec caution reset will now unlit master caution if elec sys is the only non acknowledged caution.
GUI: New spash screens; JMSF liv
Sim: Experimentally change main maketimer to settimer due to maketimer not being reliable always for some pilots.
Effect: Small change to ambient occlusion map.
Bumped version
Anim: N1 forward fan spin.
Sim: Fixed bug in ICP
GUI: Further splashes
Radar: RWR font now included so 2018.3 pilots can enjoy it.
Sound: Fix that click3 was playing when switching view.
Anim: Enable ALT REL button.
Model: 2 new liveries
Model: Updated livery master file. Production-lines are now fainter and speedbrake UV included.
"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore
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Re: F-16 upgraded to 'production' status

Postby Necolatis » Sat May 09, 2020 2:04 pm

"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore
User avatar
Necolatis
 
Posts: 2107
Joined: Mon Oct 29, 2012 12:40 am
Location: EKOD
Callsign: Leto
IRC name: Neco
Version: 2019.1.2
OS: Windows 10

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