*unguided bombs had CCIP and DTOS targeting modes where one would see an aim point on the HUD, mark that and then release when a counting line would hit zero - somehow I couldn't get that to work - am I missing something or is this not implemented (admittedly tossing guided bombs at GPS coordinates isn't my idea of a challenge...)?
* 'bitchin' betty' seems to have odd behavior at times - she called me out on 'altitude' at 10.000 ft above ground... Perhaps a bit over-cautious? Can she be told to be les critical for low-level flying?
also you'll not see the CCIP unless you have both a valid target locked and master arm on
That callout would probably be for resetting the altimeter at your transition altitude (or else something odd did happen?)
Thorsten wrote in Thu Oct 17, 2019 11:55 am:* the HUD does seem to take head position into account for boresight and flight path marker - that's good - but actually my understanding is that the projection to infinity means the whole of the HUD should move as one when the head is moved (i.e. at some point one would see it 'half' if the head is moved out far enough. Given that the transformations already are correct for some elements, that should be easy to do.
Thorsten wrote in Thu Oct 17, 2019 11:55 am:* I can't make out for the heck of it a difference between the A and the E variants - my memory is foggy, but I do seem to recall that the A had a simpler HUD, generally less alphanumerics, and in the C the HUD was already made larger. What am I selecting here?
Thorsten wrote in Thu Oct 17, 2019 11:55 am:* unguided bombs had CCIP and DTOS targeting modes where one would see an aim point on the HUD, mark that and then release when a counting line would hit zero - somehow I couldn't get that to work - am I missing something or is this not implemented (admittedly tossing guided bombs at GPS coordinates isn't my idea of a challenge...)?
Thorsten wrote in Thu Oct 17, 2019 11:55 am:* 'bitchin' betty' seems to have odd behavior at times - she called me out on 'altitude' at 10.000 ft above ground... Perhaps a bit over-cautious? Can she be told to be less critical for low-level flying?
Thorsten wrote in Thu Oct 17, 2019 11:55 am:* afterburner flame at night seems to be a never-ending story... What happens to photographs is that they're taken to show the aircraft, so they inevitably over-expose on the flame which then loses all color and gets white in the video/photograph. That's not what happens to the human eye, so I firmly believe the correct thing is to leave them like during the day - there's no effect known to me which could change the flame color like this, and matching low light photographs is generally not leading to what the human eye can see
My only thought would be that the crater would look awkward when hitting an AI/MP target, but probably you know better than me how it should work .
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