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F-16 upgraded to 'production' status

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Re: F-16 upgraded to 'production' status

Postby Necolatis » Thu Oct 04, 2018 2:14 am

ALS lights coming before the weekend:
Image
"Airplane travel is nature's way of making you look like your passport photo."
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Re: F-16 upgraded to 'production' status

Postby erik » Tue Oct 09, 2018 1:13 pm

This was released while I was on a much needed short vacation. Nice work!

The first time I failed to start it though since I've always used --aircraft=f16 which doesn't work anymore. It would be nice to have an f16-set.xml startup file pointing to one of the block variants I think.

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Re: F-16 upgraded to 'production' status

Postby Necolatis » Tue Oct 23, 2018 11:42 pm

Good point, will look into that.
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Re: F-16 upgraded to 'production' status

Postby Necolatis » Tue Oct 23, 2018 11:44 pm

F-16 is updated in FGAddon, should be available in the launchers shortly.

Just a warning, you need at least FG 2018.2.1 for it to work.

Main changes:
Added dogfight scenario.
Made HSI work as per manual. Except for deviations.
Made custom BINGO setting.
Added Mean Sea Level altitude advisory Floor.
Added Combined Altitude Radar Altimeter Automatic LOw altitude Warning.
Changed and expanded B. Betty.
Overhauled DED panel and added pages to it.
Added dragchute.
Added ejection seat.
Added some ordnance.
Removed nuclear bombs.
Overhauled HUD.
Added mach cone below 5000 ft.
Added sonic boom.
Fixed chocks.
Added console light to rest of cockpit.
Added ALS light.
Bugfixes.
"Airplane travel is nature's way of making you look like your passport photo."
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Wed Oct 24, 2018 8:25 am

So much work in so little time.
Mav
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Thu Nov 01, 2018 8:54 pm

It's been two hard working days on this beast, definitely payed off:

Image

Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
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Re: F-16 upgraded to 'production' status

Postby MOJO » Fri Nov 30, 2018 5:09 pm

Is there a texture map this. I've been away from the forum and FG for a while and forgot a lot of things. Can't use FG on my PC as its not made for it but I could do some nice livery upgrades.
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Re: F-16 upgraded to 'production' status

Postby legoboyvdlp » Fri Nov 30, 2018 6:05 pm

Hi,
There are paintkits under Models/Liveries/Paintkits.
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Mon May 27, 2019 9:39 pm

Many work has been done to the F-16 lately including:

advanced targeting pod usage for weapons which require such a system to acquire a lock on a target.
all most used pods have been added and working (LANTIRN, Sniper, LITENING, HTS, Legion Pod).
a wide variety of weapons is available alongside an overhauled quick payload selection menu
improvements to HUD such as ILS and gun funnel and much more
texture and livery improvements with updated default liveries for each block
enhanced RWR displaying the most commonly used fighter jets/AWACS-type aircrafts used in FG and more
AP tweaks aimed to improve stability and maneuverability
new 3D models for droptanks
minor sound improvements
various other bugfixes, tweaks, etc.

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And we're not done yet ;)

Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Wed Jul 10, 2019 1:42 pm

More updates to the F-16 including:
Better situational awareness with RWR and RCS updates;
3D and texture improvements to some additional features;
Updates to weapons and stores;
New external and internal sounds;
Bugfixes and various tweaks.

Image
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Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
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Re: F-16 upgraded to 'production' status

Postby erik » Wed Jul 10, 2019 2:07 pm

Great work.

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Re: F-16 upgraded to 'production' status

Postby Necolatis » Thu Aug 08, 2019 7:39 am

Update coming soon to FGAddon:

"Airplane travel is nature's way of making you look like your passport photo."
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Tue Oct 15, 2019 10:57 am

Time for another much-needed post on what's been done on the Viper this past few months (more or less chronological order):
- Improved 3D model for AIM-120B, AIM-9L, AIM-7F, CATM-9 and AN-T-17 training dummies.
- Fixes to some stores texturing.
- Many additions and edits to the RWR and RCS lists.
- Radar improvements.
- Payload quick menu optimized design with many more and updated configurations.
- Effect improvements for vapor, contrails, afterburner "jelly", flares, gun tracers, Smokewinders and more.
- HUD overhauled now with better CCRP, EEGS and new CCIP for better bomb release (particularly for unguided at low altitude).
- MFD now can be programmed with threat circles and outlines for mission-related areas or corridors.
- Link16 data (now with up to 8 entries), GPS coords, TACAN and transponder code are saved between sessions.
- DED now features more pages with a/c info reachable via ICP.
- Stores order sorted on pylons 3 and 7.
- MFD WPN page addition with weapons settings available, SIT and VSD removed as non-existing IRL.
- TGP improvements for GPS and more.
- Revised arming times, drag, weight and specs on weapons.
- Improved fuselage reflection effect.
- Many new and updated USAF and foreign liveries, including Thunderbirds 2, 3, 5 and 6.
- Fixed nosewheel steering would cause plane flip at certain speeds.
- External light reworked.
- Added 3 new "GoPro action cam" views: over-the-shoulder, backwards-looking and pilot selfie.
- New ACMI and AN/ALQ-184 pods added (thanks for Martien Van der P. for all the awesome 3D work).
- Added fire extinguisher, GPU cart and fuel truck when F-16 is parked and shut down.
- Major interior sound rework: new engine whine, rain, effects and most switches/knobs now can be heard when used.
- Improved cluster bomb explosion effect.
- Minor tweaks and bugfixes that make things going :wink: .

It's an absolute fun working and flying this plane and I guarantee that there's more to come in the near future, stay tuned for a bunch of screenshots and some preview of the coming features.
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Tue Oct 15, 2019 1:06 pm

From the archives:

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Regards, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
Flying with Thrustmaster FCS Flight Pack + MFD Cougar
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Re: F-16 upgraded to 'production' status

Postby J Maverick 16 » Tue Oct 15, 2019 1:37 pm

Regarding what's next, here's a brief list:
- New weapons will be added shortly (including the LAU-68 rocket launcher and the CBU-105 Guided Sensor Fuzed Weapon).
- Both external and internal 3D will undergo some rework.
- More cockpit sounds available.
- Some classified features that will be known once they are released.

Image

Like always, for the most up to date version download from here: https://github.com/NikolaiVChr/f16 (using Git is highly recommended to pull the latest version).
Until next time, keep flying the F-16 and don't forget to send some feedback!
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (KC-137R, F-16, A330, C-32J, MH-60)
Flying with Thrustmaster FCS Flight Pack + MFD Cougar
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