by Necolatis » Sun Jul 17, 2016 10:34 pm
Version 4.002 has been released. To know how the auto pilot works, read the detailed changelog, or ask. See you in the skies.
When using stick to steer the aircraft during A/P (CSS system), I recommend you only use either aileron or elevator, it can be confusing to use both.
Overview of changes
Auto-pilot can now be used from cockpit controls and keys. It works pretty much as the pilot manual describes.
The engine outlet and inlet has been totally reworked by Pinto.
Detailed changelog
Sim: Updated how RPM for core and fan are calculated.
Model: {Pinto} Modeled the inlet fan and duct.
Model: {Pinto} Reworked the engine outlet.
Model: {Pinto} Made the nozzle.
Aero: Introduced normal factor due to mach.
Aero: Removed the artificial factor of mach tuch.
Control: Adjusted pitch gearing.
Effect: Reworked the M90 hit effect.
Sim: Hit and fire msg. are now delayed if they are close coupled in time.
Effect: Made wingtip vapour be seen over MP again.
Effect: Made gunpod and bottom airinlet be shaded by ubershader.
Sim: Pressing the ATT button, will engage bank-hold, if roll angle is between 7-66 degs (or gears down), else heading-hold. Only at pitch lower than 60 degs.
Sim: Pressing the ALT button, will engage altitude-hold.
Sim: Pressing the A/T button, will engage speed A/P.
Sim: Pressing the STICK button, will disengage A/P.
Sim: A/T mode 1: Minimum 550 Km/h. (297kt)
Sim: A/T mode 2: Gear has been out for more than 5 secs. Keeps AoA 10.5 deg.
Sim: A/T mode 3: Gear has been out for more than 5 secs, and 15.5 button pressed. Keeps AoA 15.5.
Sim: A/T disengage at right gear compression.
Sim: Made a15.5 button on frontpanel, that will set A/T to mode 3 when enabled.
Sim: Bank roll has a roll limit depending on speed. If you slow down with that on, it will decrease target roll.
Sim: Yaw trim will make the A/P bank to one side until its let go (at constant roll rate), after which it will fly in the new heading/roll. Normal A/P roll limit apply.
Sim: Implemented nav1 glideslope (gs1-hold) for altitude lock.
Sim: Added key CTRL-Left and CTRL-Right for yaw trim.
Sim: CSS A/P ALT mode: Stick can be used to fly to new A/P setting.
Sim: A/T mode 2 now decided AoA depending on weight.
Sim: CSS A/P ATT mode: Stick can be used to fly to new A/P setting.
Sim: A/T speed is now controllable by using ctrl-arrow up/down keys.
Model: Damped the Accelerometer.
Model: The tachometer now shows N2 instead of N1, as per manual.
Model: {Pinto} New tachometer dial and minor needle.
Sim: Minor rework of startup sequence. Now required to hold starter for 2 seconds.
Model: Some rework of start indicator lights and master warning during startup.
Sim: Studied AJ37 manual and found interesting numbers, added to performance doc.
Aero: Changed pilot, empty and droptank weights. As per AJ37 manual.
Sim: Changed Vne for AJ37 as per manual.
Sim: The plane now starts up more cold.
Sim: Adjusted checklist for starting up more cold. Approx as manual.
HUD: Ships now have their own symbol in tactical mode.
Effect: In ALS with model shader on at least 1, there will now be heat blur effect.
Effect: The normal map is now more subtle.
Effect: Made wingtip vapour and aerobatic smoke be local attached.
Effect: Vapour will now appear over the wings and canards at high alpha.
Sim: Minor missile change that make them better predict the targets horizontal motion.
Effect: More forgiving redout.
GUI: {Pinto} Another ja37 splash.
"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore