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Draken updated

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Re: Draken updated

Postby AndersG » Mon Apr 08, 2013 8:06 pm

You have probably found http://www.aef.se/Flygvapnet/Flygvapnet.htm ? It has some (though not that detailed) information on radios and other equipment in Flygvapnet.

I have some J35 cockpit photos from Aeroseum in Göteborg and F10's aviation museum in Ängelholm, but they are not that detailed.

/Anders
Callsign: SE-AG
Aircraft (uhm...): Submarine Scout, Zeppelin NT, ZF Navy free balloon, Nordstern, Hindenburg, Short Empire flying-boat, ZNP-K, North Sea class, MTB T21 class, U.S.S. Monitor, MFI-9B, Type UB I submarine, Gokstad ship, Renault FT.
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Re: Draken updated

Postby jam007 » Tue Apr 09, 2013 7:27 am

AndersG wrote in Mon Apr 08, 2013 8:06 pm:I have some J35 cockpit photos from Aeroseum in Göteborg and F10's aviation museum in Ängelholm, but they are not that detailed.

If you have a photo of he left panel showing the radio it would it would be good. I have a number of photos from my visit to Flygmuseet in Västerås that I have used for textures etc. But, no clear picture of the radios...
I have a photo taken at the museum of an instrument that was part of the radio, showing frequency and knobs for squelch and volume but no tuning knob. So that must be connected to some other instrument.

Yes I have made use of the AEF. Great resource. I used their info to understand AHK and Nav radio.
Edit: Thanks for reminding me! I found the instrument in my picture (mentioned above):
http://www.aef.se/Avionik/Notiser/Fr21%20Notis.htm (Sändtagare Fr-21)
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Re: Draken updated

Postby Thorsten » Tue Apr 09, 2013 7:45 am

Could you name the ones besides afterburner that is problematic.


Um, just don't worry - I remembered later that there was a path-lookup related bugfix, and I just quickly tested with the branch I had at hand, so it's probably an issue on my side.
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Re: Draken updated

Postby jam007 » Tue Apr 09, 2013 8:04 am

:)
I have tried to use paths relative to the aircraft's root to avoid problems for those that places the aircraft in different directory-structures.

You mentioned lack of systems. What system do you find most important to develop?
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Re: Draken updated

Postby jam007 » Sat May 11, 2013 6:23 pm

There is a new version of Draken in GIT.
See wiki for info on systems etc.
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Re: Draken updated

Postby jam007 » Sun May 14, 2017 6:35 pm

Just committed an update to Saab J35F Draken.
* Redone 3D model and textures outside and in. More details, more accurate.
* bug fixes, modernization, and tweaks: FDM, glass, AB effect, instruments etc.
* Radio modelled after the real Fr-21 units.
* Nav. lights and landing lights (not illuminating)

See README for info on avionics, controls, flying etc.
See TODO for things you might want to help with ;)
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Re: Draken updated

Postby Thorsten » Fri May 19, 2017 3:19 pm

Two immediate suggestions:

You have ambient color set to 1 in all materials - that gives you basically zero shading of surfaces not directly lit and looks bad - consider setting ambient color to 0.5 or even lower.

Also, you're using model-transparent.eff for the canopy. That's a legacy effect which explicitly by-passes ALS and falls back to a fixed pipeline renderer which just looks wrong in low light. Consider using glass.eff instead which falls back to model-transparent.eff for the other renderers and computes the correct light color for ALS.
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Re: Draken updated

Postby vanosten » Sat May 20, 2017 11:37 am

Hi

Maybe a few of my pictures taken at Ängelholm flymuseum can help: https://1drv.ms/f/s!Ao0A26j0BxkSzB69kqHYdgtQnxuk.
Maintaining osm2city. Contributing with ground attack stuff to the OPRF FlightGear military-simulation community.
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Re: Draken updated

Postby jam007 » Sun May 21, 2017 3:38 pm

Thorsten wrote in Fri May 19, 2017 3:19 pm:Two immediate suggestions:

You have ambient color set to 1 in all materials - that gives you basically zero shading of surfaces not directly lit and looks bad - consider setting ambient color to 0.5 or even lower.

Also, you're using model-transparent.eff for the canopy. That's a legacy effect which explicitly by-passes ALS and falls back to a fixed pipeline renderer which just looks wrong in low light. Consider using glass.eff instead which falls back to model-transparent.eff for the other renderers and computes the correct light color for ALS.

Ah. Must have changed material export options from Blender some time during the process. Corrected.

I did follow Modelling guidelines when applying model-transparent.eff.
How do I use glass.eff?
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Re: Draken updated

Postby jam007 » Sun May 21, 2017 3:56 pm

vanosten wrote in Sat May 20, 2017 11:37 am:Hi

Maybe a few of my pictures taken at Ängelholm flymuseum can help: https://1drv.ms/f/s!Ao0A26j0BxkSzB69kqHYdgtQnxuk.

Some very useful close-ups!
For different reasons* I decided to model J35F1, the earlier one without IR-equipment, this have made the process harder since the museum aircrafts are mostly F2 or J. :(

*The F2 and J are too modern and Draken was getting old. I like the ingenious and quirky avionics and engineering before LEDs, internationalization, and -70 plastics.
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