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MiG-29

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

Re: MiG-29

Postby Mercury » Wed Feb 24, 2016 1:22 am

A small update FDM. Inverted flight became available to everyone. :)
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Re: MiG-29

Postby Vladimir Akimov » Wed Feb 24, 2016 11:38 pm

Yhis looks nice!
You know me from youtube :)
I'm VladFlyer, take a look :

https://www.youtube.com/channel/UCBOvOg ... yNsYKuAxbw
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Re: MiG-29

Postby enrogue » Thu Feb 25, 2016 5:37 pm

The last commit (eedc0e9) inserted this

Code: Select all
+ <system file="electrical">
 + </system>


but the file electrical.xml doesn't exist in Systems

I'm guessing this file needs to be added to the repository? With that in & the file missing it fails to start/crashes - commenting it out allows it to work again, but I'm still getting constant sink when inverted
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Re: MiG-29

Postby enrogue » Wed May 30, 2018 9:06 am

I've done a few updates the MiG-29_9-12 here:

https://github.com/alexeijd/MiG-29_9-12

Fixes/additions include:

- All models single sided (frame rate is more consistent)
- Liveries by Oleg Ard from the Russian forum
- electrical system errors on console fixed (Richard)
- New engine sounds (Geed)
- amb settings corrected (VooDoo)
- Transparency removed from main texture, insignia moved to separate texture - this and some model effects removes the dayglow effect from the model under Rembrandt
- ALS afterburner (still needs some tweaks)
- combined-deferred based model shader effects on exterior (still needs some tweaks)
- tweaked smoke (still needs modifications)
- FDM fixed so that roll rate is symmetric
- FCS fixed so that roll damping is based on roll rate and not roll angle (fixed aileron blip at +/-90 degrees pitch)

I'm working on making sure everything is working over MP, and fixing the landing/taxi lights - after that, who knows...
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Re: MiG-29

Postby enrogue » Fri Jun 01, 2018 12:11 pm

Recent fixes added:

- all animations should work over MP, but payloads probably require 2017+ as they use the short int variable
- cockpit, panel, & instrument visibility changed (all were set to 50m in the main xml, now set in their own xml at 1500m,50m,50m respectively)

working on lights at the moment - the taxi/landing lights are only visible in rembrandt at the moment
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