<animation>
<type>material</type>
<object-name>fuselage</object-name>
<object-name>Rengine</object-name>
<object-name>Lengine</object-name>
<object-name>LLG.door</object-name>
<object-name>RLG.door</object-name>
<object-name>Lwing</object-name>
<object-name>Lfuselage</object-name>
<object-name>Rfuselage</object-name>
<object-name>rudder</object-name>
<object-name>Elevator</object-name>
<object-name>tail</object-name>
<object-name>R.aileron</object-name>
<object-name>L.aileron</object-name>
<object-name>Rwing</object-name>
<object-name>R.flap</object-name>
<object-name>L.flap</object-name>
<property-base>sim/model/livery</property-base>
<texture-prop>texture</texture-prop>
<texture>ceaero.rgb</texture>
</animation>
<item>
<label>Select Livery</label>
<binding>
<command>nasal</command>
<script>aircraft.livery.dialog.toggle()</script>
</binding>
</item>
#### DHC8 systems ####
aircraft.livery.init("Aircraft/dhc8/models/Liveries", "sim/model/livery/name", "sim/model/livery/index");
<PropertyList>
<sim>
<model>
<livery>
<name type="string">Ceaero Airlines</name>
<index type="int">1</index>
<texture>ceaero.rgb</texture>
</livery>
</model>
</sim>
</PropertyList>
aircraft.livery.init("Aircraft/dhc8/models/Liveries", "sim/model/livery/name", "sim/model/livery/index");
aircraft.livery.init("Aircraft/dhc8/models/Liveries");
MaverickAlex wrote:now with new bahamas air livery and British Airways
MaverickAlex wrote:as soon as i can find out why the Livery select doesnt work, i will make an IVA texture. but i just cant find out why at the moment.
<nasal>
<load>
var livery_update = aircraft.livery_update.new("Aircraft/dhc8/models/Liveries");
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
MaverickAlex wrote:i will make an IVA texture.
Groucho wrote:MaverickAlex wrote:i will make an IVA texture.
No, zou won't. I am just doing it (or at least just plan to do so )
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