Textures will be the last thing to do on it gijs, I'm just looking at animating the gears now trying to figure out all the bits that need to animate and which dont. and of course make sense of which bit does what.
<?xml version="1.0"?>
<!--
************************************************************************
DHC8 -300Q by Alex Park June 2008
************************************************************************
-->
<PropertyList>
<sim>
<model>
<start-idling type="bool">1</start-idling>
<variant type="int">1</variant>
</model>
<view n="0">
<internal archive="y">true</internal>
<name>Cockpit</name>
<type>lookfrom</type>
<internal type="bool">true</internal>
<config>
<default-field-of-view-deg>60</default-field-of-view-deg>
<x-offset-m type="double">-0.40</x-offset-m>
<y-offset-m type="double">2.09</y-offset-m>
<z-offset-m type="double">-8.73</z-offset-m>
<pitch-offset-deg>-12</pitch-offset-deg>
</config>
</view>
<view n="101">
<name>Cabin View</name>
<type>lookfrom</type>
<internal type="bool">true</internal>
<config>
<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<default-pitch-deg type="double">0</default-pitch-deg>
<default-heading-deg type="double">0</default-heading-deg>
<front-direction-deg type="double">0</front-direction-deg>
<front-left-direction-deg type="double">45</front-left-direction-deg>
<left-direction-deg type="double">90</left-direction-deg>
<back-left-direction-deg type="double">135</back-left-direction-deg>
<back-direction-deg type="double">180</back-direction-deg>
<back-right-direction-deg type="double">225</back-right-direction-deg>
<right-direction-deg type="double">270</right-direction-deg>
<front-right-direction-deg type="double">315</front-right-direction-deg>
<x-offset-m type="double">-0.90</x-offset-m>
<y-offset-m type="double">1.80</y-offset-m>
<z-offset-m type="double">3.54</z-offset-m>
<pitch-offset-deg>0</pitch-offset-deg>
</config>
<dynamic>
<enabled type="bool" userarchive="y">false</enabled>
</dynamic>
</view>
<current-view>
<config>
<default-field-of-view-deg>120</default-field-of-view-deg>
</config>
</current-view>
<systems>
<electrical>
<path></path>
</electrical>
<autopilot>
<path>Aircraft/dhc8/autopilot.xml</path>
</autopilot>
</systems>
<instrumentation>
<path>Aircraft/dhc8/instrumentation.xml</path>
</instrumentation>
<sound>
<path>Aircraft/dhc8/Sounds/dhc8-sound.xml</path>
</sound>
<flaps>
<setting>0.000</setting>
<setting>0.125</setting>
<setting>0.250</setting>
<setting>0.375</setting>
<setting>0.500</setting>
<setting>0.625</setting>
<setting>0.750</setting>
<setting>0.875</setting>
<setting>1.000</setting>
</flaps>
<virtual-cockpit>true</virtual-cockpit>
<allow-toggle-cockpit>true</allow-toggle-cockpit>
<help>
<title>Dash8</title>
<line>Nothing_Here_Yet</line>
</help>
<weight n="0">
<name>Crew</name>
<weight-lb>360</weight-lb>
<max-lb>400</max-lb>
<min-lb>180</min-lb>
</weight>
<weight n="1">
<name>Pax/Baggage</name>
<weight-lb>1898</weight-lb>
<max-lb>4000</max-lb>
<min-lb>0</min-lb>
</weight>
<yokes-visible type="bool">1</yokes-visible>
</sim>
<controls>
<electric>
<battery-switch type = "bool">1</battery-switch>
<avionics-switch type = "bool">1</avionics-switch>
<external-power type = "bool">1</external-power>
<engine n="0">
<generator>true</generator>
</engine>
<engine n="1">
<generator>true</generator>
</engine>
<wipers>
<switch type = "bool">0</switch>
<position-norm type = "double">0</position-norm>
</wipers>
</electric>
<lighting>
<instrument-lights>0</instrument-lights>
</lighting>
<engines>
<fire-test type="bool">0</fire-test>
<engine n="0">
<condition>1</condition>
<cutoff>0</cutoff>
<condition-lever>0</condition-lever>
<propeller-pitch>0</propeller-pitch>
</engine>
<engine n="1">
<condition>1</condition>
<cutoff>0</cutoff>
<condition-lever>0</condition-lever>
<propeller-pitch>0</propeller-pitch>
</engine>
</engines>
</controls>
<consumables>
<fuel>
<tank n="0">
<name>Front Tank</name>
</tank>
<tank n="1">
<name>Rear Tank</name>
</tank>
</fuel>
</consumables>
<instrumentation>
<flightdirector>
<serviceable>true</serviceable>
</flightdirector>
<altimeter>
<millibars type= "double">0</millibars>
</altimeter>
<transponder>
<inputs>
<serviceable type="bool">true</serviceable>
</inputs>
</transponder>
<nav n="0">
<serviceable type="bool">1</serviceable>
</nav>
<nav n="1">
<serviceable type="bool">1</serviceable>
</nav>
<comm n="0">
<serviceable type="bool">1</serviceable>
</comm>
<comm n="1">
<serviceable type="bool">1</serviceable>
</comm>
</instrumentation>
<engines>
<engine n="0">
<running>1</running>
<rpm>0</rpm>
<fuel-flow-pph type="float">0</fuel-flow-pph>
</engine>
<engine n="1">
<running>1</running>
<rpm>0</rpm>
<fuel-flow-pph type="float">0</fuel-flow-pph>
</engine>
</engines>
<autopilot>
<locks>
<passive-mode type="bool">true</passive-mode>
</locks>
</autopilot>
<environment>
<turbulence>
<use-cloud-turbulence>true</use-cloud-turbulence>
</turbulence>
</environment>
<input>
<keyboard>
<key n="77">
<name>M</name>
<desc>condition lever leaner.</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine[0]/condition-lever</property>
<step>-0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>0</wrap>
</binding>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine[1]/condition-lever</property>
<step>-0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>0</wrap>
</binding>
</key>
<key n="109">
<name>m</name>
<desc>condition lever richer</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine[0]/condition-lever</property>
<step>0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>0</wrap>
</binding>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine[1]/condition-lever</property>
<step>0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>0</wrap>
</binding>
</key>
</keyboard>
</input>
</PropertyList>
<?xml version="1.0"?>
<PropertyList>
<fx>
<!-- Engine 1 -->
<crank>
<name>engstart0</name>
<reference-dist>1.0</reference-dist>
<max-dist>4.0</max-dist>
<mode>once</mode>
<path>Sounds/turbine_start.wav</path>
<condition>
<greater-than>
<property>controls/engines/engine[0]/condition</property>
<value>0.1</value>
</greater-than>
</condition>
<volume>
<property>sim/sound/cabin</property>
<factor>0.3</factor>
</volume>
<position>
<x>-1.5</x>
<y>2.6</y>
<z>-0.33</z>
</position>
</crank>
<prop>
<name>Lprop</name>
<reference-dist>150.0</reference-dist>
<max-dist>500.0</max-dist>
<mode>looped</mode>
<path>Sounds/turboprop1.wav</path>
<property>engines/engine[0]/n2</property>
<condition>
<greater-than>
<property>controls/engines/engine[0]/condition</property>
<value>0.001</value>
</greater-than>
</condition>
<volume>
<property>engines/engine[0]/n2</property>
<factor>0.01</factor>
</volume>
<volume>
<property>sim/sound/E_volume</property>
</volume>
<pitch>
<property>engines/engine[0]/n2</property>
<offset>0.0</offset>
<factor>0.015</factor>
<min>0.2</min>
<max>1.2</max>
</pitch>
<position>
<x>-1.5</x>
<y>2.6</y>
<z>-0.33</z>
</position>
</prop>
<turbine0>
<name>turbine0</name>
<reference-dist>1.0</reference-dist>
<max-dist>4.0</max-dist>
<mode>looped</mode>
<path>Sounds/turbine_loop.wav</path>
<property>engines/engine[0]/n2</property>
<volume>
<property>sim/sound/cabin</property>
<factor>0.3</factor>
</volume>
<position>
<x>-1.5</x>
<y>2.6</y>
<z>-0.33</z>
</position>
<pitch>
<property>engines/engine[0]/n2</property>
<offset>1.0</offset>
<factor>0.001</factor>
</pitch>
</turbine0>
<shutdown>
<name>engine0 off</name>
<reference-dist>1.0</reference-dist>
<max-dist>4.0</max-dist>
<mode>once</mode>
<path>Sounds/turbine_shutdown.wav</path>
<condition>
<equals>
<property>controls/engines/engine[0]/condition</property>
<value>0</value>
</equals>
</condition>
<volume>
<property>sim/sound/cabin</property>
<factor>0.3</factor>
</volume>
<position>
<x>-1.5</x>
<y>2.6</y>
<z>-0.33</z>
</position>
</shutdown>
<!-- Engine 2 -->
<crank>
<name>engstart1</name>
<reference-dist>2.0</reference-dist>
<max-dist>4.0</max-dist>
<mode>once</mode>
<path>Sounds/turbine_start.wav</path>
<condition>
<greater-than>
<property>controls/engines/engine[1]/condition</property>
<value>0</value>
</greater-than>
</condition>
<volume>
<property>sim/sound/cabin</property>
<factor>0.3</factor>
</volume>
<position>
<x>-1.5</x>
<y>-2.6</y>
<z>-0.33</z>
</position>
</crank>
<prop>
<name>Rprop</name>
<reference-dist>150.0</reference-dist>
<max-dist>500.0</max-dist>
<mode>looped</mode>
<path>Sounds/turboprop1.wav</path>
<property>engines/engine[1]/n2</property>
<condition>
<greater-than>
<property>controls/engines/engine[1]/condition</property>
<value>0.001</value>
</greater-than>
</condition>
<volume>
<property>engines/engine[1]/n2</property>
<factor>0.01</factor>
</volume>
<volume>
<property>sim/sound/E_volume</property>
</volume>
<pitch>
<property>engines/engine[1]/n2</property>
<offset>0.0</offset>
<factor>0.015</factor>
<min>0.2</min>
<max>1.2</max>
</pitch>
<position>
<x>-1.5</x>
<y>-2.6</y>
<z>-0.33</z>
</position>
</prop>
<turbine1>
<name>turbine1</name>
<reference-dist>1.0</reference-dist>
<max-dist>4.0</max-dist>
<mode>looped</mode>
<path>Sounds/turbine_loop.wav</path>
<condition>
<greater-than>
<property>engines/engine[1]/n2</property>
<value>70.0004</value>
</greater-than>
</condition>
<volume>
<property>sim/sound/cabin</property>
<factor>0.3</factor>
</volume>
<position>
<x>-1.5</x>
<y>-2.6</y>
<z>-0.33</z>
</position>
<pitch>
<property>engines/engine[1]/n2</property>
<offset>1.0</offset>
<factor>0.001</factor>
</pitch>
</turbine1>
<shutdown>
<name>engine1 off</name>
<reference-dist>1.0</reference-dist>
<max-dist>4.0</max-dist>
<mode>once</mode>
<path>Sounds/turbine_shutdown.wav</path>
<condition>
<equals>
<property>controls/engines/engine[1]/condition</property>
<value>0</value>
</equals>
</condition>
<volume>
<property>sim/sound/cabin</property>
<factor>0.3</factor>
</volume>
<position>
<x>-1.5</x>
<y>-2.6</y>
<z>-0.33</z>
</position>
</shutdown>
<rumble>
<name>rumble</name>
<reference-dist>2.0</reference-dist>
<max-dist>5.0</max-dist>
<mode>looped</mode>
<path>Sounds/rumble.wav</path>
<condition>
<or>
<property>gear/gear[0]/wow</property>
<property>gear/gear[1]/wow</property>
<property>gear/gear[2]/wow</property>
</or>
</condition>
<volume>
<property>velocities/groundspeed-kt</property>
<factor>0.05</factor>
<max>0.5</max>
</volume>
<position>
<x>0</x>
<y>0</y>
<z>-2</z>
</position>
</rumble>
<gear>
<name>gear</name>
<mode>in-transit</mode>
<path>Sounds/gear.wav</path>
<property>gear/gear[0]/position-norm</property>
<reference-dist>2.0</reference-dist>
<max-dist>5.0</max-dist>
<pitch>
<internal>dt_play</internal>
<offset>0.8</offset>
<factor>-0.001</factor>
</pitch>
<position>
<x>0</x>
<y>0</y>
<z>-2</z>
</position>
</gear>
<gear>
<name>gear-lock</name>
<path>Sounds/gear-lck.wav</path>
<condition>
<equals>
<property>gear/gear[0]/position-norm</property>
<value>0</value>
</equals>
</condition>
<reference-dist>2.0</reference-dist>
<max-dist>5.0</max-dist>
<position>
<x>0</x>
<y>0</y>
<z>-2</z>
</position>
</gear>
<squeal>
<name>squeal</name>
<reference-dist>20.0</reference-dist>
<max-dist>40.0</max-dist>
<path>Sounds/squeal.wav</path>
<condition>
<or>
<property>gear/gear[0]/wow</property>
<property>gear/gear[1]/wow</property>
<property>gear/gear[2]/wow</property>
</or>
</condition>
<volume>
<property>sim/sound/E_volume</property>
</volume>
<volume>
<property>velocities/airspeed-kt</property>
<factor>0.01</factor>
</volume>
<pitch>
<property>velocities/airspeed-kt</property>
<factor>0.0025</factor>
<offset>1.0</offset>
</pitch>
<position>
<x>0</x>
<y>0</y>
<z>-2</z>
</position>
</squeal>
<flap>
<name>flaps</name>
<reference-dist>2.0</reference-dist>
<max-dist>5.0</max-dist>
<mode>in-transit</mode>
<path>Sounds/flaps.wav</path>
<property>surface-positions/flap-pos-norm</property>
<volume>
<property>sim/sound/cabin</property>
</volume>
<position>
<x>0</x>
<y>0</y>
<z>0</z>
</position>
</flap>
<wind>
<name>wind</name>
<reference-dist>0.5</reference-dist>
<max-dist>1.0</max-dist>
<mode>looped</mode>
<path>Sounds/wind.wav</path>
<condition>
<and>
<equals>
<property>sim/current-view/view-number</property>
<value>0</value>
</equals>
<not>
<property>sim/crashed</property>
</not>
</and>
</condition>
<position>
<x>-5</x>
<y>0</y>
<z>0</z>
</position>
<volume>
<property>position/altitude-ft</property>
<factor>-0.000015</factor>
<offset>1.0</offset>
<min>0</min>
<max>0.5</max>
</volume>
<volume>
<property>velocities/airspeed-kt</property>
<factor>0.0015</factor>
<min>0.0</min>
<max>0.25</max>
</volume>
<pitch>
<property>velocities/airspeed-kt</property>
<factor>0.01</factor>
<offset>1.0</offset>
</pitch>
</wind>
</fx>
</PropertyList>
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