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CASA C-101 Aviojet [22 May 2013 update]

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Re: CASA C-101 Aviojet

Postby El Flauta » Fri Dec 09, 2011 5:39 pm

This is an error from Blender AC converte :? I must be more careful with it. It was fixed, too.

Thanks
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby El Flauta » Mon Dec 12, 2011 5:35 pm

The aircraft failures was fixed :)

We made another interesting improvements to the model, too. The update resume is:
    * Filenames capitalizations fixed
    * External lights added
    * Lights dialog in aircraft-specific menu
    * Pushback moved to aircraft-specific menu
    * Royal Jordanian and Honduras air forces liveries added
    * Added the SAAB RGS-2 gunsight for BB and CC versions, HUD removed

Image Image Image
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby Canseco » Mon Dec 12, 2011 7:58 pm

All perfect except:

- gear.WAV extension should be gear.wav
- Cessna150Flaps.wav should be mono not stereo. A lot of aircraft need to change this for effects for next version anyway, ;)

One question: Can this aircraft be uploaded to git?
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby El Flauta » Mon Dec 12, 2011 8:17 pm

Canseco wrote in Mon Dec 12, 2011 7:58 pm:- Cessna150Flaps.wav should be mono not stereo. A lot of aircraft need to change this for effects for next version anyway, ;)

Well, i guess is a decision made due a big improvement of the sound engine, isn't? :? if not, it maybe a big mistake... human ear always hear sounds in the 2 ears, having just a subtle delay (less than 1 msec) and few dB less (1.5 or less, depending of the distance to the source) in the "far ear"... and we need to considerate sound reflections, too.

The current sound engine just mute the "far ear" channel, and this is like a sound aberration; so, i always try to find stereo sources, much more natural and accurate.
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby MyName » Mon Dec 12, 2011 11:57 pm

Using stereo samples makes it impossible for the positional audio effects in FG to work.
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby El Flauta » Tue Dec 13, 2011 12:40 am

I know. But i don't like the current positional audio technique (I'm an audio technician); so, i try to avoid it. IMHO, a stereo sample may sound more accurate than a not-so-good positioning technique.

But i guess a sound engine code work will be for an improvement. I hope it will be for the best.
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby bicyus » Fri Mar 23, 2012 9:59 pm

Fast and dirty, but is nice ;-)


Incredible Aircraft by the way.
Last edited by bicyus on Sat Mar 24, 2012 2:24 pm, edited 1 time in total.
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby someguy » Sat Mar 24, 2012 3:32 am

Sorry, that's Paris, not Nice. ;)
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby Theslayerbudgie » Mon Sep 17, 2012 7:02 pm

very beatyful plane

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Like a bird in the sky :)
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby Johan G » Sat May 18, 2013 10:33 pm

I saw that El Flauta posted about a fuel system for a jet trainer in another topic so I post my tip here as well, for future reference. :wink:

Johan G wrote in Sat May 18, 2013 10:29 pm:
El Flauta wrote in Sat May 18, 2013 10:19 am:The aircraft is a jet trainer, i'll search for a good fuel flow rate.

Hmm, jet trainer. Perhaps the CASA C-101? In that case you might find this helpful: Q.T. 1E-25-1 Manual de Vuelo Casa C-101 Aviojet at Avialogs.com. :wink:
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby El Flauta » Sun May 19, 2013 10:06 am

We got the manual before avialogs! :)

And, well... you are right, the C-101 got a huge FDM and system update :wink: We are doing some adjustements before publishing them!
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Re: CASA C-101 Aviojet [12 Dec 2011 update]

Postby Johan G » Mon May 20, 2013 3:16 pm

Looking forward to it. :D

Will be interesting to see if it is as frame rate friendly yet detailed and smooth as the 3D model. :wink: :D
Low-level flying — It's all fun and games till someone looses an engine. (Paraphrased from a YouTube video)
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Re: CASA C-101 Aviojet [22 May 2013 update]

Postby El Flauta » Wed May 22, 2013 9:06 am

Aircraft updated.

Still without custom cockpit, but a much better FDM and systems. Just read the first post :)
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Re: CASA C-101 Aviojet [22 May 2013 update]

Postby Gijs » Fri Jun 07, 2013 8:06 pm

Hi Pavel,

nice job! The round splash screen was a nice first surprise. The second surprise was the astonishing flexibility of the pilots' necks :-) (they do look great on the screenshot in the opening post of this topic)
All it needs now is a decent cockpit and then it'll make for a nice Friday evening flight!

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Re: CASA C-101 Aviojet [22 May 2013 update]

Postby El Flauta » Fri Jun 07, 2013 9:26 pm

Thanks, Gijs :)

The pilot's necks is something about the generic pilots we found inside FlightGear; we did no changes on them... yet.

I hope i'll have time to model instruments in July. Real life (work & studies) is hard these days...!
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