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Pilatus PC-9M Reinvented

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Re: Pilatus PC-9M Reinvented

Postby erik » Sat Feb 12, 2011 10:19 am

I tried to reproduce this using the latest downloadable version but couldn't reproduce it.
Maybe I'm not understanding correctly, what did you mean by X-ray effect?
I assumed that the propeller disc would make the canopy more translucent?

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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Sat Feb 12, 2011 10:54 am

Transparent objects don't interfere with each other. I get a see thru effect while high speed propeller models are spinning, but only on nose section...
I've fixed it by doubling the faces and flipping front normals but now it doesn't render the propeller the from front. :)

Image

Reuploaded: instrument rendering fixes, aircraft is slightly repositioned and cockpit view has a new wider view angle...
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Sat Feb 12, 2011 4:52 pm

Back seat instructor view and instruments added, small fixes in .ac model file...

Does anyone have a binary of standalone NASAL INTERPRETER for Mac OS X compiled?
I don't have enough space on my HDD to install Xcode and do it myself. :(
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Mon Feb 14, 2011 9:55 am

Fix for wheel spinning by Rob D:

Code: Select all
<animation>
<type>spin</type>
<object-name>fwheel</object-name>
<object-name>ftyre</object-name>
<property>fdm/jsbsim/gear/unit[1]/wheel-speed-fps</property>
<factor>-48.0</factor>
<axis>
<x1-m>-2.44</x1-m>
<y1-m>-0.04</y1-m>
<z1-m>-0.59</z1-m>   
<x2-m>-2.44</x2-m>
<y2-m> 0.04</y2-m>
<z2-m>-0.59</z2-m>
</axis>
</animation>

<animation>
<type>spin</type>
<object-name>rwheel</object-name>
<object-name>rtyre</object-name>
<property>fdm/jsbsim/gear/unit[3]/wheel-speed-fps</property>
<factor>48.0</factor>
<axis>
<x1-m> 0.01</x1-m>
<y1-m>-1.29</y1-m>
<z1-m>-0.53</z1-m>   
<x2-m> 0.01</x2-m>
<y2-m>-1.31</y2-m>
<z2-m>-0.53</z2-m>
</axis>
</animation>

<animation>
<type>spin</type>
<object-name>lwheel</object-name>
<object-name>ltyre</object-name>
<property>fdm/jsbsim/gear/unit[2]/wheel-speed-fps</property>
<factor>-48.0</factor>
<axis>
<x1-m> 0.01</x1-m>
<y1-m> 1.29</y1-m>
<z1-m>-0.53</z1-m>   
<x2-m> 0.01</x2-m>
<y2-m> 1.31</y2-m>
<z2-m>-0.53</z2-m>
</axis>
</animation>
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Re: Pilatus PC-9M Reinvented

Postby Johan G » Sun Feb 27, 2011 11:52 pm

Strange enough I haven't got around to test the latest version till a few days ago. I like it. 8)

Some good points:
+ I was missing a magnetic compass, now its here.
+ I really like the flap indicator (I don't know how many times I've mad touch-and-goes and found the plane heavy, just to realise that I got full flaps when retracting them)
+ The slightly different pilot view position is quite ok. Not that the old one was bad.
+ The new clock is really easy to read. Good enough for navigation even, I think.

Some bad points (and some nagging)
- The warning indicators is inoperable. If I could chose one that I really want, it would be the speedbrake warning. When I forget to retract the speedbrake, the aircraft is really heavy on take off. :wink:
- There's some strange rendering error making the wings disappear if I look left or right and slightly up.
- <nag>I'm starting to miss a trim indicator</nag> :wink:


The HSI

I've been a bit frustrated about the HSI showing true heading for a long time, as navigation usually is done by magnetic heading. Also I could not adjust it from the instrument settings dialogue. After looking into the instrument and it's xml file I have the following (tested) fix in PC-9M/Models/Instruments/HSI/A-10-HSI.xml, changing the property rotating the compass card from orientation/heading-deg to instrumentation/heading-indicator/indicated-heading-deg: (PLEASE NOTE that I'm only showing a portion of that file here.)
Code: Select all
  <animation>
    <type>rotate</type>
    <object-name>HSI-compass-card</object-name>
    <object-name>bearing-needle-1</object-name>
    <object-name>HSI-course-card</object-name>
    <object-name>course-deviation-indi</object-name>
    <object-name>to-from-to</object-name>
    <object-name>to-from-from</object-name>
    <condition>
      <greater-than>
        <property>systems/electrical/outputs/hsi</property>
        <value>24</value>
      </greater-than>
    </condition>
 
    <!-- <property>orientation/heading-deg</property> Original property.
         Using the property below shows magnetic heading and makes use of setting
         heading offset possible. -->
    <property>instrumentation/heading-indicator/indicated-heading-deg</property>
    <center>
      <x-m>0.0</x-m>
      <y-m>0.0</y-m>
      <z-m>0.0</z-m>
    </center>
    <axis>
      <x>1</x>
      <y>0</y>
      <z>0</z>
    </axis>
  </animation>


A last thing to mention is that I'm wondering a bit how much effect the nose wheel steering has. I think it makes slow speed precise taxing, specifically lining up, easier but I'm not sure. I also think that the take offs have become easier when it isn't available. But I'm not sure about either as it might as well be all subjective...
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Mon Feb 28, 2011 10:51 am

I've fixed most issues and I'll reupload the package later tonight GMT+1:)
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Mon Feb 28, 2011 8:44 pm

Package is reuploaded, feedback is welcome but I probably won't have much time for debuging...

Air brake sound is added, HSI pointing is fixed, all indicators are functional, wing rendering issue is still unsolved (I've tried everything :( ).
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Re: Pilatus PC-9M Reinvented

Postby hvengel » Mon Feb 28, 2011 8:52 pm

pjedvaj wrote in Mon Feb 28, 2011 8:44 pm:Package is reuploaded, feedback is welcome but I probably won't have much time for debuging...

Air brake sound is added, HSI pointing is fixed, all indicators are functional, wing rendering issue is still unsolved (I've tried everything :( ).


The rendering issues are probably because there is an alpha channel in the textures you are using. Ran into this on the model I work on. Completely baffling until you know what is going on. But it is easy to fix once you know what is happening.
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Mon Feb 28, 2011 9:01 pm

Thanks hvengel, good point - livery indeed has an alpha channel. It's painted over transparency but I didn't consider it because it's not applied to the canopy glass. I'll fix it tommorow. :wink:

*UPDATE - all issues fixed
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Re: Pilatus PC-9M Reinvented

Postby truthsolo » Mon Mar 14, 2011 2:26 pm

I've been slacking off with the new CT-156 instruments :roll: and instead was working on the USS George Washington and some fighter jets. I also tweaked the PC-9M model to make it look more like T-6A/CT-156. New spinner, prop and spinner tilted back 0.9 deg, antenna adjustments, wedge between cockpit & v-tail flattened, tail under-fin (?) re-created, rear-end of fuselage squared off a bit more. Added wing vortex (just for fun, maybe keep maybe not), contrail over 25000ft. Working on a reflection map for the shiny bits (leading wing edges & spinner) and dirt for the rest of the plane (still needs some shine though). I'd also like to find a way (or rather, someone ELSE find a way haha) to articulate the landing gear pieces when braked or under braking. This way the plane won't sink "into" the ground, but all parts would move (as on F-14) based on torque or thrust. Just a thought I had while testing!

Image
Image
You can see the vortex here, though it's a bit obscured by the rain.

cheers,
Last edited by truthsolo on Mon Jul 29, 2013 1:11 am, edited 1 time in total.
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Re: Pilatus PC-9M Reinvented

Postby 439Tiger » Mon Mar 14, 2011 3:14 pm

Hey Rob!

It's looking real good, let me know when your updates are available...Maybe I'll fly around Cold Lake and Moose Jaw with it too!!!

Bob
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Re: Pilatus PC-9M Reinvented

Postby Johan G » Mon Apr 25, 2011 5:31 am

For future reference, here's a web site with a lot off interesting little cockpit details: Pilatus PC-9M Simulator Project.
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Sun Jul 10, 2011 4:13 pm

Some minor UVW mapping changes on the PC-9 model, light cone is replaced with simple light, wingtip condensation and engine start smoke effects are added on both PC-9 and PC-21. Packages are reuploaded. Still working on the aerobatic smoke effect...
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Re: Pilatus PC-9M Reinvented

Postby pjedvaj » Sat Sep 10, 2011 9:37 pm

Remaped textures on main model, new seats, pedals and stick models in cockpit.
Image
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Re: Pilatus PC-9M Reinvented

Postby Johan G » Tue Sep 13, 2011 8:13 am

I think the canopy texture adds a bit to the realism, but also that it should be much more subtle. Also strangely enough it seems to be on only one side of the canopy. Otherwise things are quite ok. Most of all I like that the speed brake indicator is working. :D
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