Before you do anything with the instruments, you should first have a rough interior model. Then you'd put one block like this into your panel.xml for each instrument:
- Code: Select all
<model>
<path>Instruments/folder/file.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
and load the aircraft in FG. Then adjust the values in x-m, y-m and z-m and reload the 3D model (with Menu -> Debug -> Reload 3D model). The last step you repeat until the instrument is roughly where you want it. Then you do the same with all the other instruments. When you have everything placed, you can do a fine adjustment - if your panel is not parallel to all axes, you can use pitch-deg, roll-deg and heading-deg in the offsets section to rotate the instrument accordingly. And … the rest I'll explain when you are done with this !