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Development of an Avro RJ100/BaE 146

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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Sat Jan 28, 2023 5:04 am

Isnt it already there? Inside the models (flightdeck.png)?
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Re: Development of an Avro RJ100/BaE 146

Postby TheEagle » Sat Jan 28, 2023 6:24 pm

Ah, found it. You had double faces and unneeded edges - I removed those, redid the UV map and now everything shows as it should ! :)
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Sun Jan 29, 2023 12:08 pm

Oh ok! Thanks again! I'm really sorry that I wasn't able to do much, I've been busy lately.
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Sun Jan 29, 2023 12:10 pm

I'll also fix the splashscreen later.
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Sun Jan 29, 2023 12:11 pm

How do we fix the aircraft floating above the ground?
I also heard you were able to take it for a flight, how did you do that?
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Tue Feb 07, 2023 9:36 am

Quick question, how do we make the instruments now?
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Tue Feb 07, 2023 9:55 am

From what I remember, MariuszXC added some instruments from other aircraft, how do we place that onto the Blender model of the flightdeck?
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Re: Development of an Avro RJ100/BaE 146

Postby TheEagle » Fri Feb 10, 2023 7:16 pm

Before you do anything with the instruments, you should first have a rough interior model. Then you'd put one block like this into your panel.xml for each instrument:
Code: Select all
<model>
  <path>Instruments/folder/file.xml</path>
  <offsets>
    <x-m>0</x-m>
    <y-m>0</y-m>
    <z-m>0</z-m>
    <pitch-deg>0</pitch-deg>
  </offsets>
</model>

and load the aircraft in FG. Then adjust the values in x-m, y-m and z-m and reload the 3D model (with Menu -> Debug -> Reload 3D model). The last step you repeat until the instrument is roughly where you want it. Then you do the same with all the other instruments. When you have everything placed, you can do a fine adjustment - if your panel is not parallel to all axes, you can use pitch-deg, roll-deg and heading-deg in the offsets section to rotate the instrument accordingly. And … the rest I'll explain when you are done with this ! ;)
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Sat Feb 11, 2023 3:58 am

So say I wanna add the altimeter, how would I calculate where it is to be placed?
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Re: Development of an Avro RJ100/BaE 146

Postby MariuszXC » Sat Feb 11, 2023 2:20 pm

Make an experiment.
You are adding an instrument model to a panel (which, in itself, is also a 3D model, added to a model of interior..).

See what will happen when you add the instrument at coordinates (0,0,0).
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Re: Development of an Avro RJ100/BaE 146

Postby Aarvd2030 » Sun Feb 12, 2023 7:32 am

What software do I need to use to do this?
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Re: Development of an Avro RJ100/BaE 146

Postby MariuszXC » Sun Feb 12, 2023 9:34 am

A plain text editor.
You will be creating an XML file, so some sort of syntax checking and highliting will be helpful.
You are on Mac, don't know what to recommend there.
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Re: Development of an Avro RJ100/BaE 146

Postby TheEagle » Sun Feb 12, 2023 11:58 am

I can only recommend Gedit: https://ports.macports.org/port/gedit/
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Re: Development of an Avro RJ100/BaE 146

Postby merspieler » Sun Feb 12, 2023 11:59 am

just recently I've learned that macOS actually ships with vim <3... my personal preference...
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Re: Development of an Avro RJ100/BaE 146

Postby TheEagle » Sun Feb 12, 2023 2:03 pm

Vim ? no thanks ! ;)
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