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Cessna 310 (early version) 3D model

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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Dec 04, 2022 5:47 pm

Does it display an error message ? If so, what does it say ? If nothing helps you can just delete your fork and then re-fork my repo ! :)
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Re: Cessna 310 (early version) 3D model

Postby MariuszXC » Sun Dec 04, 2022 7:16 pm

GitHub access tokens have (mostly) a limited validity time.
Try to go to your settings panel and generate a new access token for your repo. Make a note of it (copy somewhere), as it is impossible to get it displayed again.
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Re: Cessna 310 (early version) 3D model

Postby chad3006 » Sun Dec 04, 2022 7:17 pm

Okay, @TheEagle, give it a look now in the instruments folder. There should be 4 new files...I couldn't figure out how to create a new folder for it.
Sometimes I do stuff.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Dec 04, 2022 9:44 pm

Tip: you can set the access token to never expire ! ;)
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Re: Cessna 310 (early version) 3D model

Postby MariuszXC » Tue Dec 06, 2022 12:52 pm

chad3006 wrote in Sun Dec 04, 2022 7:17 pm:...I couldn't figure out how to create a new folder for it.


For example, being in Models/Interior/Panel/Instruments:

$ mkdir SuperGauge
$ cd SuperGauge
(populate with creative content)
$ git add *
$ git commit -m "SuperGauge added"
$ git push

:-)
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Fri Dec 09, 2022 3:10 am

Added @chad3006's engine combo gauge and fixed most of the instruments not working due to three missing letters in a config file … :shock:

(and sorry for the fuselage not being visible right now - will be fixed at some point in the next days …)
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Thu Dec 15, 2022 4:40 pm

The part that is visible from the exterior of the nose gear actuator linkage is finished now - and the fuselage is back ! :wink: Along with some fixes to the instruments.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sat Dec 17, 2022 3:55 pm

We've got visible rain droplets on the windows now ! :)
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Re: Cessna 310 (early version) 3D model

Postby chad3006 » Sat Dec 17, 2022 10:29 pm

@TheEagle I've got a Tachometer uploaded to my fork in the models>panel>Instruments folder
Sometimes I do stuff.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Dec 18, 2022 1:19 am

Nice, will animate it in the following days (my FG time is very little right now ! :( )
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Dec 25, 2022 7:09 pm

Added the RPM gauge by @chad3006 and a flap position indicator by myself.
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Re: Cessna 310 (early version) 3D model

Postby Ysop » Sun Jan 01, 2023 6:02 pm

Taking the opportunity to wish the C310 a Happy New Year!

FDM has grown a lot over the days and will be pushed to git after finding a bug....
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Jan 01, 2023 8:01 pm

Happy New Year everyone ! :)
I'm looking forward to try out the new FDM - I'm especially hoping that the low lift (needing ~5° AoA at 140 kts to fly level) gets corrected, and please also take a look at the weird pitch-up moment on takeoff (basically I can't takeoff without either having a tailstrike or stepping repeatedly on the brakes until I have enough speed to hold the nose down with the elevator - the problem is that the pitch_base has its neutral point at about 4.8° aoa in-sim, instead of the ~2° you have with all three wheels on the runway)
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Jan 01, 2023 8:07 pm

I forgot to write it here - in the last days, I've done quite some work:
  • Added VSI and flap position indicator
  • Rain is now also visible from the outside
  • Starters now only work with electrical power available
  • Most importantly - basic startup states implemented ! For example, for any of takeoff, cruise and approach the engine will be started automatically upon starting the sim, flaps and gear won't quite obey the states yet … :twisted: )
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Re: Cessna 310 (early version) 3D model

Postby Ysop » Sun Jan 01, 2023 9:08 pm

Sounds nice!
No worries, it is going to be fine in the end.
Maybe we should set the default loading in a way, that centre of gravity is within allowed envelope. Less trouble in the air, less questions on the forum and less incorrect conclusions ;-)
(And remember the long nose gear.)

Some loose thoughts about a damage module here, which might fit nicely into the states.
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