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Airbus_A330 development (based on IDG-A33X)

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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Wed Mar 25, 2020 4:24 pm

anybody has any news?
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Re: Airbus_A330 development (based on IDG-A33X)

Postby merspieler » Wed Mar 25, 2020 4:38 pm

+++ BREAKING NEWS +++
merspieler doesn't understand urgedpandas actions
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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Wed Mar 25, 2020 5:52 pm

ok, now I wanted to add those side panels in the a330 cockpit (that are missing here). after some time I gave up because I found it too complicated (im still learning).
gave you a link to the cockpit model to continue working on it.
soooo you get what im saying?
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Re: Airbus_A330 development (based on IDG-A33X)

Postby merspieler » Wed Mar 25, 2020 6:28 pm

urgedpanda: LOL... you can't just throw a bit garbage and then ask someone else to do what you've said, you'd do.... If I'd want to model something, I'd just grab the complete A330 repo... wait... I've got that already... anyway, I could simply do it on my own.
To be honest, you seem quite insolent to me... we're a community, not a development studio where you can throw your requests at and expect any results... we're doing this in our free time and cause we enjoy it. Last time I've checked, you didn't pay me to do anything so, please...
Don't expect anyone to do anything. Ideas are always welcome but in a proposing way, not saying "you must do"...
You're new here so please get used to the way, we're handling things here.

Sorry for the hard words.. but I've just got the urge to do this after watching you for the last few days
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Re: Airbus_A330 development (based on IDG-A33X)

Postby Johan G » Thu Mar 26, 2020 1:05 am

Some posts about remodeling the A330 cockpit were moved here from A320-family development.
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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Thu Mar 26, 2020 4:53 am

I know that this is a community and I'm sorry if I didn't make it look like it's optional.
Apolologies.
Rayen.
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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Thu Mar 26, 2020 5:54 am

I need advice here: If I replace the cockpit with the omegahangar one which is more accurate, how mch xml work is there to do?
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Re: Airbus_A330 development (based on IDG-A33X)

Postby daweed » Thu Mar 26, 2020 10:08 am

urgedpanda wrote in Thu Mar 26, 2020 5:54 am:I need advice here: If I replace the cockpit with the omegahangar one which is more accurate, how mch xml work is there to do?


Hello

That's a bad idea, as the omegahangar version is so far (very old) from the version actually use here.
If you want to improove the A330 cockpit, Then :

1°) Clone the Current project, that "reference" from where you should start
git clone https://github.com/JMaverick16/Airbus_A330.git

2°) Make your work on model part you want to improove

3°) Submit your work on the repo https://github.com/JMaverick16/Airbus_A330 or / and make contact with J Maverick 16 (repo owner)

It"s only with this way that thing can go ahead, but that as already been said to you more than one time.

I am aware and have understand that you are learning things with FG and Blender, but u should learn too how to participate to a comunity project

Best regards

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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Thu Mar 26, 2020 10:46 am

I understand, thank you.
Kind regards.
Rayen.
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Re: Airbus_A330 development (based on IDG-A33X)

Postby legoboyvdlp » Thu Mar 26, 2020 11:28 am

Hi,
I had a look at what you did - that is very good so far - and far better than what I did my first time - you got the shape of the side-panel the A330 has correct, and the window topology is clean now. I'd definitely encourage you to keep going with it, don't give up now - as the hardest bit is probably done ;)
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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Thu Mar 26, 2020 11:59 am

thanks
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Re: Airbus_A330 development (based on IDG-A33X)

Postby J Maverick 16 » Thu Mar 26, 2020 12:53 pm

I had a quick look as well and looks ok but can't really tell. If it's submitted in an appropriate way (xml animations, correct mapping, etc) I may consider it for inclusion.
As I say for me it's a side project among many other projects and real-life as well to deal with, like everyone else. It's open to contributions that aim to improve it and maintain it in a positive and polished way, hence I'd rather not include contributions that don't meet the similar quality to the already great job that has been put this far by the many parties involved. I don't like to turn improvement down, but I don't want to be in the position I have to say no to something which IMO is not meeting a good quality standard. This is not directed to anyone or anything in particular, it's just how I consider things regarding this precise project.
I hope my point of view makes sense to all.
Regards, Mav
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Re: Airbus_A330 development (based on IDG-A33X)

Postby urgedpanda » Thu Mar 26, 2020 5:26 pm

to be honest,I don't know what xml animation and mapping even mean but I found a better way to model it and I hope all of you will like it.
kind regards.
Rayen
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Re: Airbus_A330 development (based on IDG-A33X)

Postby daweed » Thu Mar 26, 2020 6:44 pm

urgedpanda wrote in Thu Mar 26, 2020 5:26 pm:to be honest,I don't know what xml animation and mapping even mean but I found a better way to model it and I hope all of you will like it.
kind regards.
Rayen



Hello, maybe i am wrong, Mav will correct me, but

xml animation AFIAK, is how you define for example that a lever switch will move from postion 0 to position 1, and this things is define in aircraft xml files, have a look on Overhead Panel xml file for example with A330 (OHpanel.xml in the Airbus_A330/Models/Instruments/OHpanel directory)

U will find for example

Code: Select all
 <animation>
      <name>landing light pick</name>
      <type>pick</type>
      <object-name>LandingLtSwtch</object-name>
      <action>
         <button>0</button>
         <repeatable>false</repeatable>
         <binding>
            <command>property-toggle</command>
            <property>controls/switches/landing-lights</property>
         </binding>
         <binding>
            <command>nasal</command>
            <script>setprop("/sim/sounde/switch1", 1);</script>
         </binding>
      </action>
   </animation>
   
   <animation>
      <name>landing light rotate</name>
      <type>rotate</type>
      <object-name>LandingLtSwtch</object-name>
      <property>controls/switches/landing-lights</property>
      <interpolation>
                     <entry><ind>0</ind><dep>35</dep></entry>
                     <entry><ind>1</ind><dep>-35</dep></entry>
      </interpolation>
      <axis>
         <x>0</x>
         <y>1</y>
         <z>0</z>
      </axis>
      <center>
         <x-m>-0.01</x-m>
         <y-m>0</y-m>
         <z-m>-0.3037</z-m>
      </center>
   </animation>


The fist part (pick type) define what happen when you clik on the switch [ when u click on the 3d switch object named "LandingLtSwtch" ] (fact is in this case it switch on or off landing light by updating aircraft properties and in this case it's the controls/switches/landing-lights property)

The second part (rotate type) define how will move the 3D object regarding the controls/switches/landing-lights property value.
In This case, it's a rotate movement around an axis and my knowledge stop here, but if i remember when controls/switches/landing-lights property value is 0 , the 3D object is rotate to 35°, when the property is 1, then the 3D object is rotate to -35°

Regarding the mapping, i am not sure if Mav was taking about mapping in the aircraft [ action and re action on 3D object ] , or was talking about UV Mapping in blender meaning mapping texture on 3D Object

Best regards

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Re: Airbus_A330 development (based on IDG-A33X)

Postby Johan G » Fri Mar 27, 2020 1:31 am

urgedpanda wrote in Thu Mar 26, 2020 5:26 pm:to be honest,I don't know what xml animation and mapping even mean [...]

daweed wrote in Thu Mar 26, 2020 6:44 pm:xml animation AFIAK, is how you define for example that a lever switch will move from postion 0 to position 1, and this things is define in aircraft xml files [...]

You are correct. See also the FlightGear wiki articles Howto:Animate models and Modeling - Getting Started.
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