by enrogue » Mon Sep 07, 2020 5:14 pm
Regarding AI control, there isn't a library for BFM as such - the AI system in FG is based around routes & flightplans, and AI aircaft in Bombable for instance which use this do not follow any typical BFM engagement methodology/doctrine.
There is a Nasal (scripted) opponent used in the FGAddon F-16 called the MiG-28 (from memory it uses the F-16 display model) used to practise BFM/ACM - this does distinguish between 1 circle/2 circle fights etc, but I haven't delved deep into how it works