forum topic about: OSM/ODbL "vs" FG/GPL and here is the result
idea: build a server-based system, to auto generate scenery with using OSM as source! the auto generated scenery must have 3d-objects like buildings, bridges and other things from OSM. some pre-test's screenshots looking good for me here. some logic could bring pre-defined texture to auto-generated buildings in dependence of osm-tags (like: building:roof*, building:type, etc..)
then TerraSync can download like version control system (e.g. svn) the latest scenery from our server, it check if newer version exists on server, if so, then download.
as alternative option, user can download a world-snapshot once time before start (with e.g. terrasync-client or from web), and just stay always offline (if user just want quick start the game with any map and without latest updates).
current situation:
- we have many good custom scenery contributions, but fg-user must search them and install this custom scenery self
- works on buildings in fg-scenery stay alone in our "island" scenery world, stay out from/dont participate with real world and other projects
benefits after realize this idea:
- we participate from very active OSM-contributions (our scenery will be faster increase with high details like buildings and roads)
- all things will be stay on one central place
- data-source stay at OSM-db
- system-logic for fetching, filter & prepare data stay on FG-server (we decide which data we want include in our scenery and which just filter out or add in)
- if OSM-data dont have enough tags-information to create a important object like airport,
then we become the ability to add new/better objects with texture to scenery in our server-script (simple logic like: if gps-lon:x and gps-lat:y then use this texture or create this building) - add & edits will happen on central point (OSM DB) with many tools like JOSM, then the quality and amount of data will be faster increase, win&win situation => synergy effect
- our scenery will always up to date! Despite the new construction site and new buildings in real world
here some related topic's
- AutoGen Scenery for FlightGear
- howto about building Europe scenery with SRTM v4, Corine landclass and OpenStreetMap data
- Developing Scenery from OSM
- discussion about OSM in FG
same projects are already exist for X-Plan but have unfortunately incopatible license (CC-SA) for GPL
it would be nice, if some people from GSoC could build this system. if need, i can also be a mentor for this idea.
thanks!