by wkitty42 » Tue May 17, 2022 9:32 am
namosca wrote in Tue May 17, 2022 7:05 am:But for the option "Terrain textures: Global alternative (DDS format)" I still found no solution, and only get FPS improvement if this is also enabled.
that one is not so easy... it is not an option in the current 2020.4.0 next branch and i'm unable to find it in the in-sim property browser...
namosca wrote in Tue May 17, 2022 7:05 am:If you happen to know any command line argument to activate that, Id welcome your answer
setting this one takes (or took) more than just setting a property... looking at the gui rendering dialog code, there's also some nasal involved that sets the materials file based on the selection chosen... but since the dialog in next has changed a lot and this option is not available, i suspect it is all changing with the new rendering capabilities and the development of WS3... the only option available, now, is whether DDS caching is being used and as far as i can see, regional textures are the ones used...
i'm sorry i can't help in this area any further...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."