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Apparent CPU Throttling

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Re: Apparent CPU Throttling

Postby wkitty42 » Thu Jan 06, 2022 11:30 am

MariuszXC wrote in Wed Jan 05, 2022 11:12 pm:@V12 but thanks for the idea. I created a Wiki page https://wiki.flightgear.org/OpenGL_performance for such data and added a pointer to it to performance troubleshooting section https://wiki.flightgear.org/Troubleshoo ... evaluation

If you could add your numbers there (and others too) it could become a useful resource to answer 'what can I expect from my hardware?' question.

this glmark2 thing crashes on my system when it attempts the "[terrain]" portion of the tests... there is also an earlier error attempting to load a fragment shader after the 2nd "[bump]" test... i've tried with both, NVIDIA 470 and 495, proprietary drivers using their meta packages...

"sudo aptitude install glmark2" is the command i used to install... only two packages, glmark2 and glmark2-data, were installed out of nine glmark2* available packages...

AMD Ryzen 7 3700X 8-Core 4GHz (hyper-threading disabled in BIOS)
NVIDIA RTX2060 6GB
32GB DDR4 Synchronous Unbuffered 2133 Mhz RAM
1TB Silicon Motion NVMe SPCC M.2 PCIE SSD
Kubuntu 20.04 (fully updated)

here is the output from the 2nd attempt using the 495 drivers...
Code: Select all
$ glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   NVIDIA GeForce RTX 2060/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 495.46
=======================================================
[build] use-vbo=false: FPS: 13809 FrameTime: 0.072 ms
[build] use-vbo=true: FPS: 28367 FrameTime: 0.035 ms
[texture] texture-filter=nearest: FPS: 27958 FrameTime: 0.036 ms
[texture] texture-filter=linear: FPS: 28120 FrameTime: 0.036 ms
[texture] texture-filter=mipmap: FPS: 28036 FrameTime: 0.036 ms
[shading] shading=gouraud: FPS: 26428 FrameTime: 0.038 ms
[shading] shading=blinn-phong-inf: FPS: 26320 FrameTime: 0.038 ms
[shading] shading=phong: FPS: 25800 FrameTime: 0.039 ms
[shading] shading=cel: FPS: 25498 FrameTime: 0.039 ms
[bump] bump-render=high-poly: FPS: 20696 FrameTime: 0.048 ms
[bump] bump-render=normals: FPS: 29599 FrameTime: 0.034 ms
Error: Failed to add fragment shader from file None:
Error:   0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp"
Error: 0(36) : warning C1503: undefined variable "TextureCoord"
Error: 0(37) : warning C1503: undefined variable "TextureCoord"
Error: 0(38) : warning C1503: undefined variable "TextureCoord"
Error:
[bump] bump-render=height: Set up failed
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 22140 FrameTime: 0.045 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15018 FrameTime: 0.067 ms
[pulsar] light=false:quads=5:texture=false: FPS: 27482 FrameTime: 0.036 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 8226 FrameTime: 0.122 ms
[desktop] effect=shadow:windows=4: FPS: 10260 FrameTime: 0.097 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1490 FrameTime: 0.671 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1613 FrameTime: 0.620 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2147 FrameTime: 0.466 ms
[ideas] speed=duration: FPS: 14164 FrameTime: 0.071 ms
[jellyfish] <default>: FPS: 20591 FrameTime: 0.049 ms
Error: Failed to add fragment shader from file None:
Error:   0(26) : warning C7022: unrecognized profile specifier "highp"
Error: 0(26) : error C0502: syntax error at token "highp"
Error:
Error: Failed to add fragment shader from file None:
Error:   0(75) : warning C7022: unrecognized profile specifier "highp"
Error: 0(75) : error C0502: syntax error at token "highp"
Error:
[terrain] <default>:Segmentation fault (core dumped)


it should also be noted that glmark2 has certain specific limitations... highlighting below is mine
$ man glmark2 wrote:NAME
glmark2 - OpenGL (ES) 2.0 benchmark suite

SYNOPSIS
glmark2 [options]


DESCRIPTION
glmark2
is a benchmark for OpenGL (ES) 2.0. It only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0.
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Apparent CPU Throttling

Postby MariuszXC » Thu Jan 06, 2022 11:38 am

Great, I can update the Wiki.

No final glmark2 score is because of core dump, I assume?

I think that the limitation you pointed to is of no consequence in this use/context, as it applies to all systems being benchmarked.
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Re: Apparent CPU Throttling

Postby wkitty42 » Fri Jan 07, 2022 1:30 am

MariuszXC wrote in Thu Jan 06, 2022 11:38 am:Great, I can update the Wiki.

i was going to but not until i can get a full run of the tool...

MariuszXC wrote in Thu Jan 06, 2022 11:38 am:No final glmark2 score is because of core dump, I assume?

exactly...

MariuszXC wrote in Thu Jan 06, 2022 11:38 am:I think that the limitation you pointed to is of no consequence in this use/context, as it applies to all systems being benchmarked.

i don't know... all i know is that the base tests cannot be completed on my system and they should be, IMHO... i have no clue where the defects reside...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Apparent CPU Throttling

Postby V12 » Fri Jan 07, 2022 4:48 pm

My glmark2 result :
Code: Select all
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 1060 6GB/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 460.91.03
=======================================================
[build] use-vbo=false: FPS: 15192 FrameTime: 0.066 ms
[build] use-vbo=true: FPS: 30325 FrameTime: 0.033 ms
[texture] texture-filter=nearest: FPS: 27634 FrameTime: 0.036 ms
[texture] texture-filter=linear: FPS: 27511 FrameTime: 0.036 ms
[texture] texture-filter=mipmap: FPS: 28397 FrameTime: 0.035 ms
[shading] shading=gouraud: FPS: 26079 FrameTime: 0.038 ms
[shading] shading=blinn-phong-inf: FPS: 25796 FrameTime: 0.039 ms
[shading] shading=phong: FPS: 25060 FrameTime: 0.040 ms
[shading] shading=cel: FPS: 25321 FrameTime: 0.039 ms
[bump] bump-render=high-poly: FPS: 17451 FrameTime: 0.057 ms
[bump] bump-render=normals: FPS: 31963 FrameTime: 0.031 ms
[bump] bump-render=height: FPS: 31608 FrameTime: 0.032 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 20418 FrameTime: 0.049 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 12585 FrameTime: 0.079 ms
[pulsar] light=false:quads=5:texture=false: FPS: 28174 FrameTime: 0.035 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7331 FrameTime: 0.136 ms
[desktop] effect=shadow:windows=4: FPS: 14034 FrameTime: 0.071 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2363 FrameTime: 0.423 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2783 FrameTime: 0.359 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2330 FrameTime: 0.429 ms
[ideas] speed=duration: FPS: 19421 FrameTime: 0.051 ms
[jellyfish] <default>: FPS: 17291 FrameTime: 0.058 ms
[terrain] <default>: FPS: 1349 FrameTime: 0.741 ms
[shadow] <default>: FPS: 15688 FrameTime: 0.064 ms
[refract] <default>: FPS: 4783 FrameTime: 0.209 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 28599 FrameTime: 0.035 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 27499 FrameTime: 0.036 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 28191 FrameTime: 0.035 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 27695 FrameTime: 0.036 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 26605 FrameTime: 0.038 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 27340 FrameTime: 0.037 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 27361 FrameTime: 0.037 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 26984 FrameTime: 0.037 ms
=======================================================
                                  glmark2 Score: 20641
=======================================================


Config :
AMD R7 3700X @4.2 GHz on all 8 cores, HT off
GTX 1060 6 GB, stock clocking
32GB RAM 3200 MHz, stock clocking
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Re: Apparent CPU Throttling

Postby MariuszXC » Fri Jan 07, 2022 5:49 pm

V12 wrote in Fri Jan 07, 2022 4:48 pm:My glmark2 result :


Thank you, Wiki updated.
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Re: Apparent CPU Throttling

Postby V12 » Sun Jan 09, 2022 1:02 pm

Another result for comaprison - old HP 8570W :

Code: Select all
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   Quadro K1000M/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 390.138
=======================================================
[build] use-vbo=false: FPS: 4154 FrameTime: 0.241 ms
[build] use-vbo=true: FPS: 4205 FrameTime: 0.238 ms
[texture] texture-filter=nearest: FPS: 3791 FrameTime: 0.264 ms
[texture] texture-filter=linear: FPS: 3718 FrameTime: 0.269 ms
[texture] texture-filter=mipmap: FPS: 3761 FrameTime: 0.266 ms
[shading] shading=gouraud: FPS: 3187 FrameTime: 0.314 ms
[shading] shading=blinn-phong-inf: FPS: 3200 FrameTime: 0.312 ms
[shading] shading=phong: FPS: 3078 FrameTime: 0.325 ms
[shading] shading=cel: FPS: 3065 FrameTime: 0.326 ms
[bump] bump-render=high-poly: FPS: 1674 FrameTime: 0.597 ms
[bump] bump-render=normals: FPS: 4329 FrameTime: 0.231 ms
[bump] bump-render=height: FPS: 4174 FrameTime: 0.240 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2356 FrameTime: 0.424 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1249 FrameTime: 0.801 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3550 FrameTime: 0.282 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 888 FrameTime: 1.126 ms
[desktop] effect=shadow:windows=4: FPS: 1453 FrameTime: 0.688 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 952 FrameTime: 1.050 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1277 FrameTime: 0.783 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 977 FrameTime: 1.024 ms
[ideas] speed=duration: FPS: 2926 FrameTime: 0.342 ms
[jellyfish] <default>: FPS: 1551 FrameTime: 0.645 ms
[terrain] <default>: FPS: 173 FrameTime: 5.780 ms
[shadow] <default>: FPS: 2420 FrameTime: 0.413 ms
[refract] <default>: FPS: 431 FrameTime: 2.320 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3776 FrameTime: 0.265 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3061 FrameTime: 0.327 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3776 FrameTime: 0.265 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3775 FrameTime: 0.265 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3058 FrameTime: 0.327 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3776 FrameTime: 0.265 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3776 FrameTime: 0.265 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3375 FrameTime: 0.296 ms
=======================================================
                                  glmark2 Score: 2754
=======================================================


Config :
CPU : i7-3610Q @2.3 GHz, with running glmark2 boost to 3.3GHz
GPU : nVidia Quadro K1000M 1GB
RAM : 12 GB
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Re: Apparent CPU Throttling

Postby MariuszXC » Sun Jan 09, 2022 1:36 pm

V12 wrote in Sun Jan 09, 2022 1:02 pm:Another result for comaprison - old HP 8570W


Appreciated.
Wiki updated.
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Re: Apparent CPU Throttling

Postby V12 » Sun Jan 09, 2022 2:02 pm

I found very old test results on my previous desktop i5-2550K @3.4GHz :
GTX 750 with fastest possible setup - almost 9000 glmarks,
GTX 1060 again fastest possible setup 19000 glmarks.
Laptop DELL Precision M4600 with i5-2520M and GPU AMD FirePro M5950 got 5600
I have not detailed test results :(

source : viewtopic.php?f=37&t=35661&hilit=glmark2#p351143
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Re: Apparent CPU Throttling

Postby MariuszXC » Sun Jan 09, 2022 2:52 pm

Do you think it will be useful to include data for hardware, which is over 10 years old?
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Re: Apparent CPU Throttling

Postby wkitty42 » Sun Jan 09, 2022 4:36 pm

i think i would, yes... especially since it can influence the outcome of the testing if it is a/the bottleneck in getting data to the GPU...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Apparent CPU Throttling

Postby V12 » Sun Jan 09, 2022 5:31 pm

Many people uses FG on integrated Intel HD GPus, and that GPUs are really poor. I try make benchmark for Latitude E5570 with Intel HD620 GPU, then will try on newer Latitude 5500 with Intel HD630
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Re: Apparent CPU Throttling

Postby V12 » Sun Jan 09, 2022 6:33 pm

Latitude E5570 - i5-6200U @2.3 GHz boosted to 2.8GHz in test, GPU Intel UHD 620 :
Code: Select all
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel
    GL_RENDERER:   Mesa Intel(R) HD Graphics 520 (SKL GT2)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.0.3
=======================================================
[build] use-vbo=false: FPS: 1500 FrameTime: 0.667 ms
[build] use-vbo=true: FPS: 1959 FrameTime: 0.510 ms
[texture] texture-filter=nearest: FPS: 1722 FrameTime: 0.581 ms
[texture] texture-filter=linear: FPS: 1736 FrameTime: 0.576 ms
[texture] texture-filter=mipmap: FPS: 1673 FrameTime: 0.598 ms
[shading] shading=gouraud: FPS: 1584 FrameTime: 0.631 ms
[shading] shading=blinn-phong-inf: FPS: 1554 FrameTime: 0.644 ms
[shading] shading=phong: FPS: 1559 FrameTime: 0.641 ms
[shading] shading=cel: FPS: 1571 FrameTime: 0.637 ms
[bump] bump-render=high-poly: FPS: 1123 FrameTime: 0.890 ms
[bump] bump-render=normals: FPS: 1945 FrameTime: 0.514 ms
[bump] bump-render=height: FPS: 1881 FrameTime: 0.532 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1359 FrameTime: 0.736 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 851 FrameTime: 1.175 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1646 FrameTime: 0.608 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 757 FrameTime: 1.321 ms
[desktop] effect=shadow:windows=4: FPS: 1094 FrameTime: 0.914 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 585 FrameTime: 1.709 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 529 FrameTime: 1.890 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 669 FrameTime: 1.495 ms
[ideas] speed=duration: FPS: 1489 FrameTime: 0.672 ms
[jellyfish] <default>: FPS: 1236 FrameTime: 0.809 ms
[terrain] <default>: FPS: 188 FrameTime: 5.319 ms
[shadow] <default>: FPS: 1014 FrameTime: 0.986 ms
[refract] <default>: FPS: 356 FrameTime: 2.809 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1360 FrameTime: 0.735 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1407 FrameTime: 0.711 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1393 FrameTime: 0.718 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1412 FrameTime: 0.708 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1416 FrameTime: 0.706 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1369 FrameTime: 0.730 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1388 FrameTime: 0.720 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1383 FrameTime: 0.723 ms
=======================================================
                                  glmark2 Score: 1294
=======================================================
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Re: Apparent CPU Throttling

Postby MariuszXC » Sun Jan 09, 2022 7:34 pm

Wiki updated; thank you.
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Re: Apparent CPU Throttling

Postby wkitty42 » Mon Aug 29, 2022 9:19 pm

wkitty42 wrote in Thu Jan 06, 2022 11:30 am:
MariuszXC wrote in Wed Jan 05, 2022 11:12 pm:@V12 but thanks for the idea. I created a Wiki page https://wiki.flightgear.org/OpenGL_performance for such data and added a pointer to it to performance troubleshooting section https://wiki.flightgear.org/Troubleshoo ... evaluation

If you could add your numbers there (and others too) it could become a useful resource to answer 'what can I expect from my hardware?' question.

this glmark2 thing crashes on my system when it attempts the "[terrain]" portion of the tests... there is also an earlier error attempting to load a fragment shader after the 2nd "[bump]" test... i've tried with both, NVIDIA 470 and 495, proprietary drivers using their meta packages...

i thought i'd revisit this after seeing an article somewhere about GPU monitoring tools... i've not changed anything on the system, other than doing the standard updates, since i originally installed and attempted to run glmark2... i was quite surprised and happy to see it run to completion today...
Code: Select all
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   NVIDIA GeForce RTX 2060/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 515.65.01
=======================================================
[build] use-vbo=false: FPS: 8231 FrameTime: 0.121 ms
[build] use-vbo=true: FPS: 11817 FrameTime: 0.085 ms
[texture] texture-filter=nearest: FPS: 11830 FrameTime: 0.085 ms
[texture] texture-filter=linear: FPS: 11822 FrameTime: 0.085 ms
[texture] texture-filter=mipmap: FPS: 11813 FrameTime: 0.085 ms
[shading] shading=gouraud: FPS: 11501 FrameTime: 0.087 ms
[shading] shading=blinn-phong-inf: FPS: 11429 FrameTime: 0.087 ms
[shading] shading=phong: FPS: 11334 FrameTime: 0.088 ms
[shading] shading=cel: FPS: 11262 FrameTime: 0.089 ms
[bump] bump-render=high-poly: FPS: 10097 FrameTime: 0.099 ms
[bump] bump-render=normals: FPS: 12168 FrameTime: 0.082 ms
[bump] bump-render=height: FPS: 12004 FrameTime: 0.083 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10522 FrameTime: 0.095 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8468 FrameTime: 0.118 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11776 FrameTime: 0.085 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5667 FrameTime: 0.176 ms
[desktop] effect=shadow:windows=4: FPS: 8895 FrameTime: 0.112 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1796 FrameTime: 0.557 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2017 FrameTime: 0.496 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2176 FrameTime: 0.460 ms
[ideas] speed=duration: FPS: 10641 FrameTime: 0.094 ms
[jellyfish] <default>: FPS: 10085 FrameTime: 0.099 ms
[terrain] <default>: FPS: 1323 FrameTime: 0.756 ms
[shadow] <default>: FPS: 9418 FrameTime: 0.106 ms
[refract] <default>: FPS: 4595 FrameTime: 0.218 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 11552 FrameTime: 0.087 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 11498 FrameTime: 0.087 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 11555 FrameTime: 0.087 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 11586 FrameTime: 0.086 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 11454 FrameTime: 0.087 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11521 FrameTime: 0.087 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11495 FrameTime: 0.087 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11403 FrameTime: 0.088 ms
=======================================================
                                  glmark2 Score: 9537
=======================================================
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Apparent CPU Throttling

Postby MariuszXC » Tue Aug 30, 2022 11:20 am

Wiki updated, thank you.
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