Board index FlightGear Support Graphics

numbers on the runway are swapped the wrong way

Graphics issues like: bad framerates, weird colors, OpenGL errors etc. Bad graphics ar usually the result of bad graphics cards or drivers.
Forum rules
In order to help you, we need to know a lot of information. Make sure to include answers to at least the following questions in your initial post.

- what OS (Windows Xp/Vista, Mac etc.) are you running?
- what FlightGear version do you use?
- what graphics card do you have?
- does the problem occur with any aircraft, at any airport?
- is there any output printed to the console (black window)?
- copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher).
- please upload a screenshot of the problem.

If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests).
To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you are seeing corrupted/broken textures, please see this article.

Note: If you did not get a reponse, even after 7 days, you may want to check out the FlightGear mailing lists to ask your question there.

numbers on the runway are swapped the wrong way

Postby josware » Fri Dec 17, 2021 12:32 pm

At airport YSGR the numbers on the runway are swapped the wrong way around.
.fgfs/TerraSync/Airports/Y/S/G/YSGR.threshold.xml

<rwy>08</rwy>
<hdg-deg>265.39</hdg-deg>

<rwy>26</rwy>
<hdg-deg>85.39</hdg-deg>

I changed this to
<rwy>26</rwy>
<hdg-deg>265.39</hdg-deg>

<rwy>08</rwy>
<hdg-deg>85.39</hdg-deg>

Now the number and heading are consistent but still the number written on the runway did not change.
How to do that?

FlightGear 2020.3.6
OpenSceneGraph 3.6.5
on Debian 11
josware
 
Posts: 5
Joined: Wed Jan 01, 2020 4:12 am

Re: numbers on the runway are swapped the wrong way

Postby wkitty42 » Fri Dec 17, 2021 1:15 pm

IIRC the btg file containing the airport has to be regenerated (or manually hex edited since it is binary)...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
User avatar
wkitty42
 
Posts: 9148
Joined: Fri Feb 20, 2015 4:46 pm
Location: central NC, USA
Callsign: wk42
Version: git next
OS: Kubuntu 20.04

Re: numbers on the runway are swapped the wrong way

Postby WoodSTokk » Fri Dec 17, 2021 6:37 pm

Have changed the files and informed the dev-list.
I hope it will be pushed to TerraSync.
WoodSTokk
 
Posts: 1077
Joined: Tue Oct 17, 2017 3:30 pm
Location: Milky Way/Sol/Earth/Europe
Callsign: SX-W57
IRC name: WoodSTokk
Version: 2020.4.0
OS: Debian Bullseye

Re: numbers on the runway are swapped the wrong way

Postby wkitty42 » Fri Dec 17, 2021 6:54 pm

thanks for that woodstokk! let's see what happens :)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
User avatar
wkitty42
 
Posts: 9148
Joined: Fri Feb 20, 2015 4:46 pm
Location: central NC, USA
Callsign: wk42
Version: git next
OS: Kubuntu 20.04

Re: numbers on the runway are swapped the wrong way

Postby WoodSTokk » Wed Jan 12, 2022 4:03 am

Changes of YSGR are now pushed to TerraSync.
Give the mirrors some time to sync, maybe at weekend the update is available for all.
Thx josware for report.
WoodSTokk
 
Posts: 1077
Joined: Tue Oct 17, 2017 3:30 pm
Location: Milky Way/Sol/Earth/Europe
Callsign: SX-W57
IRC name: WoodSTokk
Version: 2020.4.0
OS: Debian Bullseye


Return to Graphics

Who is online

Users browsing this forum: No registered users and 7 guests