by wkitty42 » Tue Jun 29, 2021 10:41 am
more system memory and better GPU also with more memory can help... i see quite the difference between two systems with identical CPUs... one system has a 2G GT730 and 8G system RAM... the other has a 6G RTX2060 and 32G system RAM... even with this, the better system does see low frame rates at times and there may be some hesitations here and there... i should also note that the older system is using spinning rust HDs while the newer one is using NVMe M.2 SSD...
tuning is an art... an art that is won after a long hard fought battle with settings and testing... even then, optimal settings may still result is low frame rates and some hesitations in some areas... especially those with large amounts of scenery objects being loaded and this may also depend on which objects and how they are handled... eg: Paris France has a lot of hand drawn 3D models and even strong systems may lag around there... newer stuff like OSM use the GPU a lot more to render buildings, pylons, and wires between the pylons... all of these objects take time to load and render under different perspectives and lighting conditions... it also takes time for the system to walk through the scene and cull things out that you cannot reasonably see...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."