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Compositor - Missing terrain textures.

Graphics issues like: bad framerates, weird colors, OpenGL errors etc. Bad graphics ar usually the result of bad graphics cards or drivers.
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In order to help you, we need to know a lot of information. Make sure to include answers to at least the following questions in your initial post.

- what OS (Windows Xp/Vista, Mac etc.) are you running?
- what FlightGear version do you use?
- what graphics card do you have?
- does the problem occur with any aircraft, at any airport?
- is there any output printed to the console (black window)?
- copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher).
- please upload a screenshot of the problem.

If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests).
To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you are seeing corrupted/broken textures, please see this article.

Note: If you did not get a reponse, even after 7 days, you may want to check out the FlightGear mailing lists to ask your question there.

Compositor - Missing terrain textures.

Postby StuartC » Fri Nov 27, 2020 5:12 pm

Testing Compositor in the 2020.3.2 public release for windows.

Noticed the Cliff/rock texture is missing when using regional textures, but is present when using global or global DDS.
See the rock face above the tail rotor in the screen shots.

regional textures:-

Image


Global textures

Image
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Re: Compositor - Missing terrain textures.

Postby xcvb » Fri Nov 27, 2020 10:26 pm

The compositor issues in 2020.3 will not be fixed. If you are interested in the compositor you should use a nightly version instead.
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