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DDS file editting

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DDS file editting

Postby GreyWolfe » Mon Mar 26, 2018 1:14 am

I'm having a problem opening the DDS file in a game I'm working with. Most of the DDS image are view able and I can rework to meet my needs but a few are compressed and I don't know how to open and convert to Bitmap for editing. The Sim is limited to a lot of templates for skinning and just want to skin up some aircraft's for the pubic to use.
Any help would be appreciated.

Salute GreyWolfe
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Re: DDS file editting

Postby tonghuix » Mon Mar 26, 2018 1:17 am

Try GIMP? ...with DDS plugin installed.
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Re: DDS file editting

Postby GreyWolfe » Mon Mar 26, 2018 1:46 am

I have all these programs Gimp being one but the problem is the DDS file is blue and I need to convert to an image that shows the detail so I can alter the file and add more to it. I can convert back to a DDS file to render back in the game.
Thanks GreyWolfe
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Re: DDS file editting

Postby Thorsten » Mon Mar 26, 2018 5:59 am

Generally editing DDS is a bad idea because you lose quality every time you do so (it's not a lossless format) so get a copy of the original as early as you can.

Having said that, gimp can open dds with the plugin and also save as dds (you might have to flip axes at some point). Admittedly I don't get why the image being blue is a problem, so if you want more help, you have to explain your problem better.
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Re: DDS file editting

Postby GreyWolfe » Mon Mar 26, 2018 7:17 pm

I hear you, I'm sure its my lack of work with DDS imaging. I'm not sure how to explain this but Ill try. I'm trying to open the default image that is the texture folder, a P-39 skin. I can see this as a blue image with some detail. I'm guessing its is compressed. I tried using GIMP with the plugin but I'm not sure how to open to see all the color and detail. I even used my Adobe CS3 with the plugin and still cant figure out how to open. I'm sure its just me being slow on how to use the program. My main goal is to get a base to edit
for squadron use, a clean aircraft livery to add numbers and nose art for personal pilot use. If I could find a skinner that has a P-39 clean I would be happy.

Thanks GreyWolfe
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Re: DDS file editting

Postby AndersG » Mon Mar 26, 2018 7:25 pm

If the image you open is mostly blue it might well be a normal map and not a colour texture. Isn't it the case that DDS can store several images in the same file? (It certainly does so for cube maps.) Gimp might load these as layers or offer some way to choose which image you want.
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Re: DDS file editting

Postby Thorsten » Tue Mar 27, 2018 5:37 am

Yep - a blue image looks like a normal map....

I know dds can store mipmaps, I'm not sure it can store multiple layers like base texture and normal map (I am fairly sure FG doesn't know how to handle such things if they exist) - but if so, I agree with the analysis - check the layers that are created when opening.
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