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fg lighting

Graphics issues like: bad framerates, weird colors, OpenGL errors etc. Bad graphics ar usually the result of bad graphics cards or drivers.
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In order to help you, we need to know a lot of information. Make sure to include answers to at least the following questions in your initial post.

- what OS (Windows Xp/Vista, Mac etc.) are you running?
- what FlightGear version do you use?
- what graphics card do you have?
- does the problem occur with any aircraft, at any airport?
- is there any output printed to the console (black window)?
- copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher).
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If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests).
To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you are seeing corrupted/broken textures, please see this article.

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fg lighting

Postby fsgam3r » Thu Apr 02, 2015 5:55 am


how to get lights thick like that? i mean i dont see that much of lights in my fg..
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Re: fg lighting

Postby legoboyvdlp » Thu Apr 02, 2015 3:38 pm

You probably need ALS and Shaders set to full. Also 3.5, or wait for 3.6.
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Re: fg lighting

Postby Thorsten » Thu Apr 02, 2015 4:19 pm

i mean i dont see that much of lights in my fg..

Because they happen to be broken in 3.4 - there's I think the bugfix release 3.4.1 out which has them back in action.
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