My explanation is that when you fly straight, FG is 'prepared' to display the landscape coming. When you turn, FG has to load chunks of landscape it's not prepared to.Marius wrote:When I'm flying straight and level the stuttering is there, but only minimal. But when I start to fly tight turns, FG becomes impossible to play. The intervals between those lags are then shorter and also the time the simulation pauses is a lot longer (up to 1 or 2 seconds long).
A look into the Process Explorer shows that during those pauses the CPU usage of FG drops from around 60% to 0% and I cannot see any other activity, so from that point of view I don't see any reason why this is happening.
Marius wrote in Mon Aug 29, 2011 6:27 pm:Thanks for the ideas, guys!
@clrCoda: Can you tell me a few airports that worked for you? I'd like to try, just to be sure.
Users browsing this forum: No registered users and 5 guests